• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

New "tibia" game?

Bayzel

New Member
Joined
Mar 2, 2015
Messages
12
Reaction score
2
Hi everyone, I'm not sure how make this question...but I hope you understand me xD

In your opinion, is it possible to overcome Tibia ?. A new company with enough capital to invest in the creation of a "new server", to develop a client from 0. A map from 0, with a complete team (Like CipSoft). But without losing the essence of tibia, could get to have tibia players migrate to that server ? (I'm not referring to creating an OT)

In my opinion, Tibia died a long time ago. And quality has declined a lot. In the case that your question is affirmative, that should have that server for you as a player, decide to leave Tibia to migrate to that game?
 
In your opinion, is it possible to overcome Tibia ?
I think its possible and I'm already working towards that goal.
And I'm not alone here, I believe there are 2 more teams which goals it to better and bigger than tibia. Necronia and Thanatos.
 
Check this
Bloodstone Online

It is easy to overcome Cipsoft if you have the right people. 4-6 people would be enough.

Yeah, I'm working on a project
 
Last edited:
Expanding on @Tahm Kench's answer:
In my opinion, overcoming Tibia depends on your definition of Tibia. Tibia is very old, simplistic and technologically backward game in times of Witcher 3, Skyrim, GTA Online, ESO, WoW, etc. If 32x32px graphics, 3 or 5 frame animations and soundless client is part your definition, then nothing can overcome Tibia.
Tibia requires major tech update. There is on-going trend for indie-like, pixelated small games and with small update into the size of sprites, amount of animation and introducing the sounds, this game could find more broad audience.
 
albiononline.com


enjoy, opening in july

Albion is NOT a tibia-like game. It is very different and does not carry the same gameplay styles.

Expanding on @Tahm Kench's answer:
In my opinion, overcoming Tibia depends on your definition of Tibia. Tibia is very old, simplistic and technologically backward game in times of Witcher 3, Skyrim, GTA Online, ESO, WoW, etc. If 32x32px graphics, 3 or 5 frame animations and soundless client is part your definition, then nothing can overcome Tibia.
Tibia requires major tech update. There is on-going trend for indie-like, pixelated small games and with small update into the size of sprites, amount of animation and introducing the sounds, this game could find more broad audience.

I would disagree.
I see plenty of popular games with terrible graphics today. What matters is "Is the game fun".

I think you could make a game with low graphics and no sound and it be popular still. What matters is updating the actual gameplay.

I will now tell you all the secret of why a lot of MMORPGs are failing in today's gaming market.
  1. Replayability - If your game isn't made in a way, that you can play it 24/7, all day, every day, with only breaks for eating and shitting, then you will fail.
  2. The inability to play with friends - If your friend can't log in and play with you (no matter what level), your game will probably fail.
If you can find a way to make a fun MMORPG that you can play 24/7 with friends that have different levels/playtimes. Then you will most likely succeed.
 
I see plenty of popular games with terrible graphics today. What matters is "Is the game fun".
I think you could make a game with low graphics and no sound and it be popular still. What matters is updating the actual gameplay.
I never stated that gameplay is not important. Also those games probably don't have bad graphic. Those games have properly chosen graphic that suit the gameplay.
Tibia's gameplay is not that bad, but with many people have 1080p, 1440p or even 4k monitors and playing game without voice, with this odd 32x32 graphic is not pleasant to them.

Your argument about replayability kinda doesn't make sense in context of Tibia. Games like Battlefront, CS, Overwatch, CoDs are extremely repetitive games and people play them a lot. Tibia has a lot more content, thus it should be very much replayable-ish.
Same with friends aspects. Playing Tibia with friends is very easy.
 
I never stated that gameplay is not important. Also those games probably don't have bad graphic. Those games have properly chosen graphic that suit the gameplay.
Tibia's gameplay is not that bad, but with many people have 1080p, 1440p or even 4k monitors and playing game without voice, with this odd 32x32 graphic is not pleasant to them.

Your argument about replayability kinda doesn't make sense in context of Tibia. Games like Battlefront, CS, Overwatch, CoDs are extremely repetitive games and people play them a lot. Tibia has a lot more content, thus it should be very much replayable-ish.
Same with friends aspects. Playing Tibia with friends is very easy.

You are so incredibly wrong about the "extremely repetitive games".

You could play Super Mario world 1-1 a few times, after you beat it and you know the level, it is no longer fun.
But, if you play Super Mario world 1-1 against another player (racing them to the finish) you can play it basically forever and each time it will be different.

Why? Because it is not the same every single time. As soon as you add a 2nd player into the mix, that you are competing against, the fun can last for much longer (possibly forever).


Yes, there are people out there that have 4k Monitors. There are also people with 1080P 144hz monitors.
I have friends with both of these. They both also play Tibia, Runescape, Minecraft, Albion Online, Realm of the Mad God, Terreria, Trove, Starbound, Roguelands, I could go on forever and ever.

I would argue that High Quality Graphics are for single player games. NOT multiplayer.
MMORPGs should NOT try to have amazing graphics, if you attempt to have bleeding edge graphics, prepare to have no players.
 
You are so incredibly wrong about the "extremely repetitive games".
No, I'm not. As homo sapiens we love repetition. Just like all of the other animals. Even biology of our highly sophisticated brain still prefers that "animalistic" repetition, because this mean safety. You exactly know what you're currently doing and what possible outcomes your activity has. This is why you are stressed during few days of your new work or your new school. Repetition is energetically efficient. Brain doesn't have to "waste" energy on learning new stuff - creating new neuron pathways and sustaining them and operates only on few already established pathways of memories/learned skills/etc.

Repetitive games with good gameplay design - like Overwatch, are the most popular because You're always doing the same things - fight enemies in always the same environment(few maps, to be more precise)

I think I didn't make it clear. I never draw the connetion between replayability and popularity. This is clearly a bullshit and I just pointed out the examples of Tibia - the game that has more content and yet it is less players.

[...] Why? Because it is not the same every single time. As soon as you add a 2nd player into the mix, that you are competing against, the fun can last for much longer (possibly forever).
No. It mostly is the same thing. You are in the same environment and Your goal is exactly the same - to win. There are only slight variations in terms of few different choices that other competitors chose.


Yes, there are people out there that have 4k Monitors. There are also people with 1080P 144hz monitors.
I have friends with both of these. They both also play Tibia, Runescape, Minecraft, Albion Online, Realm of the Mad God, Terreria, Trove, Starbound, Roguelands, I could go on forever and ever.
Correct me if I'm wrong, but there is at least 500,000,000 of players on this planet. If your friends with high-def monitors, are not statistically significant group of few dozens of millions of players, then please do not use that "argument" to disprove my words.
This is typical way of trying to nitpick some kind of statistical fact, with example of singular person or event.
 
Last edited:
No, I'm not. As homo sapiens we love repetition. Just like all of the other animals. Even biology of our highly sophisticated brain prefers repetition, because this mean safety. You exactly know what you're currently doing and what possible outcomes your activity has. This is why you are stressed during few days of your new work or your new school. Repetition is energetically efficient. Brain doesn't have to "waste" energy on learning new stuff - creating new neuron pathways and sustaining them and operates only on few already established pathways of memories/learned skills/etc.

Repetitive games with good gameplay design - like Overwatch, are the most popular because You're always doing the same things - fight enemies in always the same environment(few maps, to be more precise)

I think I didn't make it clear. I never draw the connetion between replayability and popularity. This is clearly a bullshit and I just pointed out the examples of Tibia - the game that has more content and yet it is less players.


No. It mostly is the same thing. You are in the same environment and Your goal is exactly the same - to win. There are only slight variations in terms of few different choices that other competitors chose.



Correct me if I'm wrong, but there is at least 500,000,000 of players on this planet. If your friends with high-def monitors, are not statistically significant group of few dozens of millions of players, then please do not use that "argument" to disprove my words.
This is typical way of trying to nitpick some kind of statistical fact, with example of singular person or event.

Ok lets use Steam Stats then.

#1 game - DOTA 2 - A toaster can play it (not Next-Gen HD Graphics) - 800,000 players today
#2 game - CS:GO - A toaster can play it (not Next-Gen HD Graphics) - 600,000 players today
#3 game - PUBG - Terribly optimized so it runs bad on any computer, but not Next-Gen HD Graphics. - 180,000 players today
#4 game - H1Z1 - A toaster can play it (not Next-Gen Graphics - 110,000 players today
#5 game - Team Fortress 2 - A toaster can play it (not Next-Gen Graphics) - 63,000 players today
#6 game - Grand Theft Auto V - low system requirements (not Next-Gen Graphics) - 68,000 players today
#7 game - Ark: Survival Evolved - low system requirements (not Next-Gen Graphics) - 61,000 players today

Ok lets look down the list for games that do have amazing graphics:
#17 - Fallout 4 - Decent Graphics - Single Player Game
#20 - The Witcher 3 - Decent Graphics - Single Player Game

It's kind of strange isn't it? It is almost like Game Developers are SMART, and they know if they make a multiplayer game with extremely high system requirements, then they won't have a very high player-base.
ANY time you talk about a game that has amazing graphics, it is a Single-Player game.
 
No, no, no. Show me stats on : "Tibia, Runescape, Minecraft, Albion Online, Realm of the Mad God, Terreria, Trove, Starbound, Roguelands"...
 
Back
Top