Hey, so I just popped into this thread to see what's up after reading the "Latest News" from October 15th. I know it's over a month but it still is an important issue.
So let me break it down:
-On the first page it says that people want to battle less because of the higher risk. Essentially, what I propose is to raise the reward for risking your lives.
I know it's harder than it sounds. It would require a lot of time, effort, and testing to find the correct balance that rightly rewards the pkers, without encouraging experience sharing. This of course meaning letting a friend kill you for experience. Raising the amount of experience you get from a kill is one option, but there is another.
By this I mean that the reward shouldn't necessarily mean experience in my opinion
In the past, people have suggested using trophies (or golden nuggets) for prizes. Personally, I don't think it's a bad idea depending on what the prizes are. Again, we don't want to encourage letting people kill you just to get golden nuggets.
With all this said, leave your comments. NO FLAMING
<3DM