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no gain frags

MaR0

Banned User
Joined
Apr 16, 2018
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i'm using this script to check the skulls if you login but when i kill someone i didn't get frags but I discovered the problem was from this script
Lua:
function checkSkull(cid)
    -- Default skull is green
    local skull = SKULL_WHITE

    -- Get the frag count
    local frags = getPlayerStorageValue(cid, 4321)

    if frags >= 2 and frags < 10 then
        -- 2 frags or more, below 10
        skull = SKULL_GREEN
    elseif frags >= 10 and frags < 18 then
        -- 10 frags or more, below 18
        skull = SKULL_RED
    elseif frags >= 18 then
        -- 18 frags or more
        skull = SKULL_BLACK
    end

    -- Set the pre-determined skull
    doCreatureSetSkullType(cid, skull)

    return true
end

function onKill(cid, target)
    return checkSkull(cid)
end

function onLogin(cid)
    return checkSkull(cid)
end
XML:
<event type="kill" name="skulls" event="script" value="skulls.lua"/>
   <event type="login" name="skulls_check" event="script" value="skulls.lua"/>
XML:
registerCreatureEvent(cid, "skulls")
registerCreatureEvent(cid, "skulls_check")
if getPlayerStorageValue(cid, 4321) < 1 then
   setPlayerStorageValue(cid, 4321, 0)
end
what should i do the script is working fine but i can't get frags if killed someone nothing happen the normal message "Warning! The murder of Player was not justified." not coming
 
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