DiegoRulez
Member
I'm using TFS 1.2 with a downgrade (done by me) to emulate a 7.4 server.
I want the speech system with the NPC's to be done in the Default Channel and that it talks to one at a time. Obviously this means not using the NPC Channel.
I was able to make the NPC check what the player speaks on the Default Channel by changing the lib (date> npc> lib> npchandler), however the NPC response is on the NPC Channel. This change caused the NPC to confuse himself with whoever he is talking about, and if he has two players, he mixes which one it is for.
Of course you need changes in source, but I do not know how.
How to solve?
Who knows, can you help? In particular, has the solution @Peonso
I want the speech system with the NPC's to be done in the Default Channel and that it talks to one at a time. Obviously this means not using the NPC Channel.
I was able to make the NPC check what the player speaks on the Default Channel by changing the lib (date> npc> lib> npchandler), however the NPC response is on the NPC Channel. This change caused the NPC to confuse himself with whoever he is talking about, and if he has two players, he mixes which one it is for.
Of course you need changes in source, but I do not know how.
How to solve?
Who knows, can you help? In particular, has the solution @Peonso