MysteriousDot
The Dot
Then just a basic one for killing monsters and going back to get more, etc should be fine?
Yeah that is true. I like the idea of getting rare/special items, but it shouldn't be something you get very often. Maybe it can be an "Achievement" of sorts where you can get a rare/special item for completing.Tasks aren't exactly the most fun things to do, so don't make it a necessity.
They should just be something casual you can do while hunting.
Considering how custom of a server this is, it would be nice to see something unique and never seen before.
Not just the generic task systems you see on most servers.
It would just seem to bland going to an NPC, getting a task, killing x amount of monsters, report back. Rinse and repeat..
Then again I guess that's the point of tasks? Anyhow I'm fine with whatever as long as the rewards is more than just boring
ol' gold or exp. It's much more fun when the reward is random and with a variety, that way it's exciting cause you'll never know what you can getYeha
especially if you add rare/special items, which you definitely should!
I'm glad you brought up Achievements! :>Yeah that is true. I like the idea of getting rare/special items, but it shouldn't be something you get very often. Maybe it can be an "Achievement" of sorts where you can get a rare/special item for completing.
Cause as you said, its just something casual you do when you want to go hunting.
Relatively easy. So basically, I think what's going to happen is, I'm going to finish up necessary work for the beta release and whilst in beta I'll work on a system like this cause I do like the idea a lot, hopefully there's a lot more feedback and ideas like this in the beta.I'm glad you brought up Achievements! :>
I've seen achievements on servers here and then but they never really had any purpose. It was mostly just shown on the website, but you can change that, I hope!
It would be pretty cool if there was lots of achievements you can get and that they all had a purpose, for example;
You get the point right? and excuse my terrible achievement names XD anyway I'm not sure how hard this is to script, but I think it would be pretty flipping cool and it would certainly give you goals to look forward too!
- Use 500 health potions. You have acquired the Achievement "Potion Consumer 1". For having this achievement you now heal and an extra 50 with health potions.
- Get to level 50. You have acquired the Achievement "Moving up in the World". For reaching level 50 you are more respected by townsfolk and now have more quests available.
- Explore the 8 towns. You have acquired the Achievement "Adventurous". For exploring these 8 towns you are now able to travel to a secret 9th town by boat.
Expect a lot of recommended ideas like this from myself and @Zasranets :>Relatively easy. So basically, I think what's going to happen is, I'm going to finish up necessary work for the beta release and whilst in beta I'll work on a system like this cause I do like the idea a lot, hopefully there's a lot more feedback and ideas like this in the beta.
This would be cool to see... especially if you added in something like...I'm glad you brought up Achievements! :>
I've seen achievements on servers here and then but they never really had any purpose. It was mostly just shown on the website, but you can change that, I hope!
It would be pretty cool if there was lots of achievements you can get and that they all had a purpose, for example;
You get the point right? and excuse my terrible achievement names XD anyway I'm not sure how hard this is to script, but I think it would be pretty flipping cool and it would certainly give you goals to look forward too!
- Use 500 health potions. You have acquired the Achievement "Potion Consumer 1". For having this achievement you now heal and an extra 50 with health potions.
- Get to level 50. You have acquired the Achievement "Moving up in the World". For reaching level 50 you are more respected by townsfolk and now have more quests available.
- Explore the 8 towns. You have acquired the Achievement "Adventurous". For exploring these 8 towns you are now able to travel to a secret 9th town by boat.
Expect a lot of recommended ideas like this from myself and @Zasranets :>
The server exp will start out decently quick then slow down greatly which will make leveling more time consuming. As far as the bosses go, I've already made a couple bosses like that so no worries there, I'll also be making more as well.Question... Is this going to be a server where you blow through low levels like there isnt a point and we all shouldve started at level 100? Or is there going to be meaning? a little bit of tedious grinding? I mean, i know that we all hate grinding, but sometimes is nice. It helps create enemies and friends, due to the fact that we would have to share or fight over spawns. Plus, low level pvp is ALWAYS fun.
Also, setting up some nice low level group bosses would be cool. Things a level 75-100 could conquer alone, easily... but what they are really made for is 5 level 20's getting together to kill this creature, or complete this quest with the understanding that they all may die.
Of course! There is all sorts of things you can doThis would be cool to see... especially if you added in something like...
- Train to 75 sword fighting. You have acquired the Achievement "Sword Master." For having this achievement, your attacks now hit for 10% more damage when using a sword.
- Train to 75 axe fighting. You have acquired the Achievement "Axe Master." For having this achievement, your attacks now cause your target to bleed for 10% weapon damage over 3 seconds when using an axe.
- Train to 75 club fighting. You have acquired the Achievement "Club Master." For having this achievement, your attacks have an x% chance to paralize your target on hit when using a club weapon.
I honestly don't mind grinding as long as I have a motive. Like if you're hunting a monster and there are super rare items it can drop, it's exciting cause if you see it drop you're like OMG YAYYAYAYAYAY.The server exp will start out decently quick then slow down greatly which will make leveling more time consuming. As far as the bosses go, I've already made a couple bosses like that so no worries there, I'll also be making more as well.
does that slow um or something?Preview of an Archer spell:
I sure hope so, otherwise it just looks like you're attacking with shiver arrows xDdoes that slow um or something?
I'm glad you brought up Achievements! :>
I've seen achievements on servers here and then but they never really had any purpose. It was mostly just shown on the website, but you can change that, I hope!
It would be pretty cool if there was lots of achievements you can get and that they all had a purpose, for example;
You get the point right? and excuse my terrible achievement names XD anyway I'm not sure how hard this is to script, but I think it would be pretty flipping cool and it would certainly give you goals to look forward too!
- Use 500 health potions. You have acquired the Achievement "Potion Consumer 1". For having this achievement you now heal and an extra 50 with health potions.
- Get to level 50. You have acquired the Achievement "Moving up in the World". For reaching level 50 you are more respected by townsfolk and now have more quests available.
- Explore the 8 towns. You have acquired the Achievement "Adventurous". For exploring these 8 towns you are now able to travel to a secret 9th town by boat.
Well if your attacking it and using the spell at the same time it would be alright lolI sure hope so, otherwise it just looks like you're attacking with shiver arrows xD
Yeah I know but giving it a slow effect would be even cooler ^_^Well if your attacking it and using the spell at the same time it would be alright lol