@Erkan666 Good to hear from you again! Some people drop in every once in a while (like @JimmeptSoOld in this thread), but I haven't played in forever so I don't know who is still active.
Okay.
It was so long since I played that even though I can remember individual names, I have a hard time connecting the names to actual moments in the game. Like, I absolutely remember your name, and I understand we were obviously good friends since I showed you the OT I was working on, but my memory is hazy.
Anyway, like I said I'm
working on at least toying with the idea of creating a 2.5D MMO. Started thinking about it this summer, it would be very different than Tibia but still heavily influenced by it. I know infinitely more about programming now and can quite comfortably create simple games, but it would of course still be a massive project. But it's all just fantasies at this point, all I've done so far is create some drawfunctions for an isometric grid that I can move around with the arrow keys.
So mostly daydreaming so far, really.
Another important aspect is speed boost levels. This might not be super relevant in a war server where everyone is kept around the same levels (like 30 or 50), but if you play in a more open setting it's very important to get to certain thresholds. A level 111 will easily outrun a level 110.
Here's how I always imagined it, but it's kinda difficult putting it into words:
- Your character has a speed-variable, which increases with every level. So a lvl 91 has a higher speed variable than a lvl 90, a lvl 92 has a higher speed variable than a lvl 91, and so on.
- When you take a step, your speed variable is multiplied with a terrain multiplier. "Faster" terrains have higher speed multipliers.
- Your actual speed can only be a limited amount of different values. I'm not sure why, but it may be due to how they coded the game in the first place. For example, if the speed sets how many pixels your character moves, there simply can't be too many "different" speeds, because having characters that move with 50 pixels per frame wouldn't work.
- Instead if your character's speed variable times the terrain multiplier is above certain levels, your speed is "1 faster".
This would explain why at certain levels, your speed on some types of grounds (with one common terrain multiplier) will increase, but not on other types (with another common terrain multiplier). Likewise it would explain similar effects to using Gran Hur or BoH. So one person is substantially faster than another on some grounds, but they still have the exact same speed on other grounds. And BoH makes no difference on some terrain/level combinations, but on others it provides a speedboost.
This is at least how I imagined it working.