darkmu
Well-Known Member
LUA:
function onAdvance(player, skill, oldLevel, newLevel)
Can I get no advanced checking skills like? In my case when the player moves up I wanted to advertise on the channel .. can someone help me?
TFS 1.3
function onAdvance(player, skill, oldLevel, newLevel)
sorry but I didn't understand what you wrote this time, but maybe something like this:
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CreatureEvent - Points onAdvance LeveL + Auto Broadcast
{300, 10}--300 is level to recive points\10 is amount of points will be recived local t, storage = { {300, 10} }, 256 function onAdvance(cid, skill, oldLevel, newLevel) if skill ~= SKILL__LEVEL then return true end for i = 1, #t do local v = t[i]...otland.net
just remove the points part and use sendChannelMessage to send to a channel
You advanced sword fighting 51 to 52.
, he should be presented on the server channel.I wanted instead of using the callbacks of the onAdvanced function (newLevel, oldLevel) if I can use an onAdvanced callback (newSkill, oldSkill) .. because when he goes up in skillYou advanced sword fighting 51 to 52.
, he should be presented on the server channel.
just remove the points part and use sendChannelMessage to send to a channel