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{300, 10}--300 is level to recive points\10 is amount of points will be recived local t, storage = { {300, 10} }, 256 function onAdvance(cid, skill, oldLevel, newLevel) if skill ~= SKILL__LEVEL then return true end for i = 1, #t do local v = t[i]...
otland.net
just remove the points part and use sendChannelMessage to send to a channel
{300, 10}--300 is level to recive points\10 is amount of points will be recived local t, storage = { {300, 10} }, 256 function onAdvance(cid, skill, oldLevel, newLevel) if skill ~= SKILL__LEVEL then return true end for i = 1, #t do local v = t[i]...
otland.net
just remove the points part and use sendChannelMessage to send to a channel
I wanted instead of using the callbacks of the onAdvanced function (newLevel, oldLevel) if I can use an onAdvanced callback (newSkill, oldSkill) .. because when he goes up in skill You advanced sword fighting 51 to 52., he should be presented on the server channel.
I wanted instead of using the callbacks of the onAdvanced function (newLevel, oldLevel) if I can use an onAdvanced callback (newSkill, oldSkill) .. because when he goes up in skill You advanced sword fighting 51 to 52., he should be presented on the server channel.