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One server, with PVE and PVP gear

pasibun

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Hey,

In WoW they use a system called "Resillence". Is it posible to do the same in tibia?

Is there a way that you can make a difference with gear between Player versus Enviroment (Monsters/bosses) and Player versus Player?

Regards,
Pasibun

- - - Updated - - -

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What I'm trying to say is, is it posible to have extra stats on gear wich only affect player versus player.

So a player using pvp gear sucks at hunting monsters but is very good against other player.
An other player that is using normal gear does better damage to monsters but is weaker against players.

In WoW resilliance works acoarding to wowwiki like this:

Code:
Resilience is a character attribute that reduces all damage taken from players and their pets or minions. This is the bread and butter PvP stat. The reduction has no effect on the damage taken from mobs.

Characters have no innate resilience. It can only be gained through external sources, e.g. equipment, elixirs, enchantments, and gems. Many items and recipes that grant resilience rating are PvP rewards.

But I cant figure out a way of doing this in Open Tibia.

Anyone suggestions?
 
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