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[OT Hire] How to make NPC's shop module reflect players quest status.

Xapafe

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Jul 22, 2013
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Like, if I finished quest x I will get a discount on something.

Or, if I finish quest y, this NPC will allow me to buy from him.

I've tried this so many different ways and can't figure it out. It's one of the last pieces to my OT that I need.

If you use a shop module, the NPC loads it when the player says hi, regardless of anything else. So I can't make the module start only if the player has the quest finished. Get what I'm saying?

I've tried modifying my shop modules but I can't get it right.
 
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