Is this a known issue/something very obvious I'm doing wrong? The sand to water tiles are totally out of sync between them.
Using latest TFS (12.87 - Jun 18) with latest OTC (Jun 24)
Is this a known issue/something very obvious I'm doing wrong? The sand to water tiles are totally out of sync between them.
Using latest TFS (12.87 - Jun 18) with latest OTC (Jun 24)
Would be great to have that map piece to look around and test stuff
apparently this problem occurs with dat/spr 12.xx and not with assert, so this problem must be with the assert to dat/spr converter, but I'm not sure, since I don't use both.Is this a known issue/something very obvious I'm doing wrong? The sand to water tiles are totally out of sync between them.
Using latest TFS (12.87 - Jun 18) with latest OTC (Jun 24)
apparently this problem occurs with dat/spr 12.xx and not with assert, so this problem must be with the assert to dat/spr converter, but I'm not sure, since I don't use both.
Cant open the latest zip file or is that just me?Release: 2.0RC
Rev: 3648
DrawPool 2
[*]Add feature Otc::GameMapDontCorrectCorpse and Otc::GameMapOldEffectRendering
[*]Add last supported version variable + 1287 support
[*]Add missing byte in parseOpenOutfitWindow (12.81)
[*]Added auto reload option in module manager
[*]Added drop items and exchange items in action bar.
[*]Added example of how to send a uniform value to shader
[*]Added small_dynamic_storage
[*]Added Sound Pitch as a parameter to SoundChannellay()
[*]Boost lib removed, is now using native c++17/20 methods
[*]Fix parsing skills for protocol 12
[*]Improvements UIWidgets
[*]Item Shader Support
[*]Keys state/event now use array instead of map
[*]Log lua exception to terminal
[*]Properly support protocols between 740 and 770
[*]Removed RENDER_WALKING_CREATURES_BEHIND
[*]Replace drawViewportEdge with limitVisibleDimension
[*]Static lib support
[*]Using std::views::reverse instead of rbegin/rend
[*]Using Parallel-hashmap instead of std::unordered_map
[*]Using pragma once instead of macro
[*]Using std::numbers:i instead of Fw:
i
[*]Using string_view instead of string in function arguments
[*]Vertexarray now uses vector, instead of databuffer
Vector practically has the same performance level as array-style + std::copy(memcpy)
[*]Various improvements and fixes.
url: Release 2.0RC · mehah/otclient (https://github.com/mehah/otclient/releases/tag/2.0RC)
If you want to support the project: Sponsor @mehah on GitHub Sponsors (https://github.com/sponsors/mehah)
Note: With the arrival of drawpool 2, we had a huge performance boost. (single-thread and [no-atlas])
[60x32 ~60FPS]
[UIWidget]
Improvements in the UI algorithm, with that we had a better performance in add, remove and reposition widgets, it is possible to see these improvements through the battle module.
[Benchmark 2.0RC VS 2.0b]
(perf up)
CPU: 60~90%
GPU: 18%
View attachment 69547
Cant open the latest zip file or is that just me?
Big kudos for you.Release: 2.0 - FINAL
Rev: 3648
URL: Release 2.0 · mehah/otclient (https://github.com/mehah/otclient/releases/tag/2.0)
Well, this will be practically my last release, I'll be leaving the project indefinitely and I hope the community continues with the work, at least giving full support to Tibia and I also added new contributors and if anyone wants to have access too, just talk to me on Discord OTC - Redemption.
Note: The project is no longer a fork of otclient/edubart, as some people were choosing the wrong branch when creating the PR, besides, they said they would only accept quality PR's, as if the maintained code in the main repository was wonderful.
and sorry for my english.
here's a last video of the client running at a 72x37 scale without using Atlas, if anyone wants to implement it, feel free.
CPU: I7 - 4770
send your discord if possible i'm br i need a job of yours $$Release: 2.0 - FINAL
Rev: 3648
URL: Release 2.0 · mehah/otclient (https://github.com/mehah/otclient/releases/tag/2.0)
Well, this will be practically my last release, I'll be leaving the project indefinitely and I hope the community continues with the work, at least giving full support to Tibia and I also added new contributors and if anyone wants to have access too, just talk to me on Discord OTC - Redemption.
Note: The project is no longer a fork of otclient/edubart, as some people were choosing the wrong branch when creating the PR, besides, they said they would only accept quality PR's, as if the maintained code in the main repository was wonderful.
and sorry for my english.
here's a last video of the client running at a 72x37 scale without using Atlas, if anyone wants to implement it, feel free.
CPU: I7 - 4770
sry, but on my part no.you will do that update that make possible to create interface with CSS?