Hi, I have a question. I’m currently working on my own game server where using a bot is allowed under certain conditions.
I mainly want to prevent players from gaining experience 24/7, so I implemented a periodic player verification. From time to time, a window pops up with a code that the player has to retype manually.
The code is sent to the client via an opcode.
My question is: how can this be secured in a way that significantly increases the difficulty of bypassing it?
At the moment, it’s possible to decrypt the OTClient files, see how the window works, and automatically send the code back.
I understand that 100% protection is impossible, but I’d like to make bypassing this much harder.
Does anyone have ideas or experience with this?
I mainly want to prevent players from gaining experience 24/7, so I implemented a periodic player verification. From time to time, a window pops up with a code that the player has to retype manually.
The code is sent to the client via an opcode.
My question is: how can this be secured in a way that significantly increases the difficulty of bypassing it?
At the moment, it’s possible to decrypt the OTClient files, see how the window works, and automatically send the code back.
I understand that 100% protection is impossible, but I’d like to make bypassing this much harder.
Does anyone have ideas or experience with this?