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Otcv8 sound disabled form some reason unknown

maxsaenz95

New Member
Joined
May 18, 2010
Messages
30
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4
this in modules/client/client.lua
Lua:
local musicFilename = "/sounds/startup"
local musicChannel = g_sounds.getChannel(1)

function setMusic(filename)
  musicFilename = filename

  if not g_game.isOnline() then
    musicChannel:stop()
    musicChannel:enqueue(musicFilename, 3)
  end
end

function reloadScripts()
  g_textures.clearCache()
  g_modules.reloadModules()

  local script = '/' .. g_app.getCompactName() .. 'rc.lua'
  if g_resources.fileExists(script) then
    dofile(script)
  end

  local message = tr('All modules and scripts were reloaded.')

  modules.game_textmessage.displayGameMessage(message)
  print(message)
end

function startup()
  -- Play startup music (The Silver Tree, by Mattias Westlund)
  musicChannel:enqueue(musicFilename, 3)
  connect(g_game, { onGameStart = function() musicChannel:stop(3) end })
  connect(g_game, { onGameEnd = function()
      g_sounds.stopAll()
      musicChannel:enqueue(musicFilename, 3)
  end })

  -- Check for startup errors
  local errtitle = nil
  local errmsg = nil

  if g_graphics.getRenderer():lower():match('gdi generic') then
    errtitle = tr('Graphics card driver not detected')
    errmsg = tr('No graphics card detected, everything will be drawn using the CPU,\nthus the performance will be really bad.\nPlease update your graphics driver to have a better performance.')
  end

  -- Show entergame
  if errmsg or errtitle then
    local msgbox = displayErrorBox(errtitle, errmsg)
    msgbox.onOk = function() EnterGame.firstShow() end
  else
    EnterGame.firstShow()
  end
end

function init()
  connect(g_app, { onRun = startup,
                   onExit = exit })

  g_window.setMinimumSize({ width = 600, height = 480 })
  g_sounds.preload(musicFilename)

  -- initialize in fullscreen mode on mobile devices
  if g_window.getPlatformType() == "X11-EGL" then
    g_window.setFullscreen(true)
  else
    -- window size
    local size = { width = 800, height = 600 }
    size = g_settings.getSize('window-size', size)
    g_window.resize(size)

    -- window position, default is the screen center
    local displaySize = g_window.getDisplaySize()
    local defaultPos = { x = (displaySize.width - size.width)/2,
                         y = (displaySize.height - size.height)/2 }
    local pos = g_settings.getPoint('window-pos', defaultPos)
    pos.x = math.max(pos.x, 0)
    pos.y = math.max(pos.y, 0)
    g_window.move(pos)

    -- window maximized?
    local maximized = g_settings.getBoolean('window-maximized', false)
    if maximized then g_window.maximize() end
  end

  g_window.setTitle(g_app.getName())
  g_window.setIcon('/images/clienticon')

  -- poll resize events
  g_window.poll()

  g_keyboard.bindKeyDown('Ctrl+Shift+R', reloadScripts)

  -- generate machine uuid, this is a security measure for storing passwords
  if not g_crypt.setMachineUUID(g_settings.get('uuid')) then
    g_settings.set('uuid', g_crypt.getMachineUUID())
    g_settings.save()
  end
end

function terminate()
  disconnect(g_app, { onRun = startup,
                      onExit = exit })
  -- save window configs
  g_settings.set('window-size', g_window.getUnmaximizedSize())
  g_settings.set('window-pos', g_window.getUnmaximizedPos())
  g_settings.set('window-maximized', g_window.isMaximized())
end

function exit()
  g_logger.info("Exiting application..")
end


this in otcv8 master
Code:
local musicFilename = "/sounds/startup"
local musicChannel = nil

function setMusic(filename)
  musicFilename = filename

  if not g_game.isOnline() and musicChannel ~= nil then
    musicChannel:stop()
    musicChannel:enqueue(musicFilename, 3)
  end
end

function reloadScripts()
  if g_game.getFeature(GameNoDebug) then
    return
  end
 
  g_textures.clearCache()
  g_modules.reloadModules()

  local script = '/' .. g_app.getCompactName() .. 'rc.lua'
  if g_resources.fileExists(script) then
    dofile(script)
  end

  local message = tr('All modules and scripts were reloaded.')

  modules.game_textmessage.displayGameMessage(message)
  print(message)
end

function startup()
  if g_sounds ~= nil then
    musicChannel = g_sounds.getChannel(1)
  end
 
  G.UUID = g_settings.getString('report-uuid')
  if not G.UUID or #G.UUID ~= 36 then
    G.UUID = g_crypt.genUUID()
    g_settings.set('report-uuid', G.UUID)
  end
 
  -- Play startup music (The Silver Tree, by Mattias Westlund)
  --musicChannel:enqueue(musicFilename, 3)
  connect(g_game, { onGameStart = function() if musicChannel ~= nil then musicChannel:stop(3) end end })
  connect(g_game, { onGameEnd = function()
      if g_sounds ~= nil then
        g_sounds.stopAll()
        --musicChannel:enqueue(musicFilename, 3)
      end
  end })
end

function init()
  connect(g_app, { onRun = startup,
                   onExit = exit })
  connect(g_game, { onGameStart = onGameStart,
                    onGameEnd = onGameEnd })

  if g_sounds ~= nil then
    --g_sounds.preload(musicFilename)
  end

  if not Updater then
    if g_resources.getLayout() == "mobile" then
      g_window.setMinimumSize({ width = 640, height = 360 })
    else
      g_window.setMinimumSize({ width = 800, height = 640 }) 
    end

    -- window size
    local size = { width = 1024, height = 600 }
    size = g_settings.getSize('window-size', size)
    g_window.resize(size)

    -- window position, default is the screen center
    local displaySize = g_window.getDisplaySize()
    local defaultPos = { x = (displaySize.width - size.width)/2,
                         y = (displaySize.height - size.height)/2 }
    local pos = g_settings.getPoint('window-pos', defaultPos)
    pos.x = math.max(pos.x, 0)
    pos.y = math.max(pos.y, 0)
    g_window.move(pos)

    -- window maximized?
    local maximized = g_settings.getBoolean('window-maximized', false)
    if maximized then g_window.maximize() end
  end

  g_window.setTitle(g_app.getName())
  g_window.setIcon('/images/clienticon')

  g_keyboard.bindKeyDown('Ctrl+Shift+R', reloadScripts)

  -- generate machine uuid, this is a security measure for storing passwords
  if not g_crypt.setMachineUUID(g_settings.get('uuid')) then
    g_settings.set('uuid', g_crypt.getMachineUUID())
    g_settings.save()
  end
end

function terminate()
  disconnect(g_app, { onRun = startup,
                      onExit = exit })
  disconnect(g_game, { onGameStart = onGameStart,
                       onGameEnd = onGameEnd })
  -- save window configs
  g_settings.set('window-size', g_window.getUnmaximizedSize())
  g_settings.set('window-pos', g_window.getUnmaximizedPos())
  g_settings.set('window-maximized', g_window.isMaximized())
end

function exit()
  g_logger.info("Exiting application..")
end

function onGameStart()
  local player = g_game.getLocalPlayer()
  if not player then return end
  g_window.setTitle(g_app.getName() .. " - " .. player:getName()) 
end

function onGameEnd()
  g_window.setTitle(g_app.getName())
end

what is wrong?
 
I heard something about sounds bring conflict with bot system.
I dont know if someone has fixed it in a commit but give up v8 and moved to mehah
 
I heard something about sounds bring conflict with bot system.
I dont know if someone has fixed it in a commit but give up v8 and moved to mehah

Why would u suggest someone to have 3 players instead of 9......
 
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