Lopaskurwa
Active Member
- Joined
- Oct 6, 2017
- Messages
- 884
- Solutions
- 2
- Reaction score
- 49
Hello, i noticed sometimes on very rare ocassions there is moments when you can find black areas in the map, i assume it happens maybe because someone got an item that doesnt exist? and dropped it on the ground and that specific area becomes corrupted, something like that, b ut thats just my speculation. What i noticed aswell this black area disappears if you relog multiple times, the current area im facing is a straight black line for like 12 squares and in that line it goes a part of house and an npc, its not npc issue because it never had issue with it, its probably situation where someone pulled a corrupted item from my action chest, but not sure how to solve so it wont happen again
This is the log you get
This is the log you get
Code:
ERROR: ProtocolGame parse message exception (39931 bytes, 38578 unread, last opcode is 0x4b (75), prev opcode is 0x42 (66)): invalid thing id (0)
Packet has been saved to packet.log, you can use it to find what was wrong. (Protocol: 860)
ERROR: could not get creature
at:
[C++]: ?parseCreatureSkulls@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: server said that a creature is known, but it's not
at:
[C++]: ?getCreature@ProtocolGame@@QAE?AV?$shared_object_ptr@VCreature@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@H@Z
ERROR: server said that a creature is known, but it's not
at:
[C++]: ?getCreature@ProtocolGame@@QAE?AV?$shared_object_ptr@VCreature@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@H@Z
ERROR: server said that a creature is known, but it's not
at:
[C++]: ?getCreature@ProtocolGame@@QAE?AV?$shared_object_ptr@VCreature@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@H@Z
ERROR: server said that a creature is known, but it's not
at:
[C++]: ?getCreature@ProtocolGame@@QAE?AV?$shared_object_ptr@VCreature@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@H@Z
ERROR: server said that a creature is known, but it's not
at:
[C++]: ?getCreature@ProtocolGame@@QAE?AV?$shared_object_ptr@VCreature@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@H@Z
ERROR: server said that a creature is known, but it's not
at:
[C++]: ?getCreature@ProtocolGame@@QAE?AV?$shared_object_ptr@VCreature@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@H@Z
ERROR: no thing at pos:79 137 7, stackpos:2
at:
[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:80 137 7, stackpos:1
at:
[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no thing
at:
[C++]: ?parseTileTransformThing@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:80 137 7, stackpos:1
at:
[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:80 138 7, stackpos:2
at:
[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no creature found to move
at:
[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no creature found to move
at:
[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: ProtocolGame parse message exception (62436 bytes, 62136 unread, last opcode is 0x4b (75), prev opcode is 0x42 (66)): invalid thing id (0)
Packet has been saved to packet.log, you can use it to find what was wrong. (Protocol: 860)
ERROR: ProtocolGame parse message exception (321 bytes, 170 unread, last opcode is 0x68 (104), prev opcode is 0x6d (109)): invalid thing id (0)
Packet has been saved to packet.log, you can use it to find what was wrong. (Protocol: 860)
ERROR: ProtocolGame parse message exception (593 bytes, 546 unread, last opcode is 0x67 (103), prev opcode is 0x6d (109)): invalid thing id (0)
Packet has been saved to packet.log, you can use it to find what was wrong. (Protocol: 860)
ERROR: ProtocolGame parse message exception (1064 bytes, 987 unread, last opcode is 0x65 (101), prev opcode is 0x6d (109)): invalid thing id (0)
Packet has been saved to packet.log, you can use it to find what was wrong. (Protocol: 860)
ERROR: ProtocolGame parse message exception (40694 bytes, 39317 unread, last opcode is 0x4b (75), prev opcode is 0x42 (66)): invalid thing id (0)
Packet has been saved to packet.log, you can use it to find what was wrong. (Protocol: 860)
ERROR: ProtocolGame parse message exception (453 bytes, 364 unread, last opcode is 0x68 (104), prev opcode is 0x6d (109)): invalid thing id (0)
Packet has been saved to packet.log, you can use it to find what was wrong. (Protocol: 860)