I supposed to vote on 2, but I voted on 3 first by mistake. The third image is nice and brings a Tibia hunting feeling related to the competition theme, but the wood is too close to the lava and that's weird. The second image shows better what a dwarven mine means to me, although the 1, 4 and 8 are very correct and beautiful, I like it.
The others focused too much on temporal elements action/reaction/products, like for example the gold, waterfall, nature extern or spider web elements... which classified the map as a second class after all.
Is glad to see the mapping competition going well, congrats to otland staff!
EDIT:
I want to change my vote to number 8. Thanks
