Vizzle
Banned User
- Joined
- Dec 4, 2013
- Messages
- 82
- Reaction score
- 15
Well, let me introduce myself before most of you start calling me a ''n00b'' and all that blah blah blah...
First of all, I've been playing ots since 7.1, and I had lots of ots, my first ot was an 8.1 ( For me that was the golden Era of OTservers, since it was a really stable version, Evolutions was the most used map, new ideas were born daily and improvement was always daily also) and since there I made at least an ot for each version.
I would like to share some ideas/facts/etc about OTservers that might be usefull:
-1) Greed is the main reason why OTservers would never be the same.
> Before, people will post lots of maps, scripts, ..etc just because they wanted to share their creation as a gift, then someone would download and then fix something or add something to the creation that you just posted, then another person will basically do the same, and then another... etc. This is what happened with the Evolutions map, it started as a simple map, and it ended up as one of the most used maps in the history of OTservers, but do you know whats funny? before, when 8.1 was the lastest version, It was almost impossible to find 2 otservers with the same identical Evolutions map, all of them were edited differently.
greed, some people just dont even care about the game by itself, they would rather get 50 dollars and host an Ot were there are only 2 players and 30 bots, than hosting an ot where his getting 20 dollars and having 15 players and 5 bots...
-2)Lack of creativity, imagination (LAZYNESS)
>Nowadays everything is easier, download the ot, change a few things and done, your ot is done... Then you complain why after 2 or 3 weeks you had to close your Ot because people got tired of the same crap and they started leaving your ot, well, If you would innovate that wouldnt happened... if for example every (x) days, you do a small update it will give the players a sensation that the development team of the OT actually cares and they are constantly working on improving the OT.
lazyness destroyed otservs, and you know it.
-3)Botting.
>Let me make it simple.
Imagine you wake up one day, and you go out in the street, then you find out there are no people on the street, only robots, robots that were programmed in order to do things like: buying food, selling stuff, walking in the street.. well thats how players feel on OTservers that allows you to bot. In order to completly avoid this, you should be clear witth the rules and really harsh with this topic. If someone is botting, delete the acount, no matter what. And make sure its clear, write the rules in the front page of your Ot's website, put it when you do an account, when logging in, etc.
I was so happy when they banned him, and people were actually sad when they deleted his account, like if he was a kind of hero... let me remind you that most of the experience gathered for that lvl 407 was generated by botting...
-4)Plagearism?
>Oh yeah, I love this topic.
akka. RL MAPs...
Well, let me tell you... Imagine that there is an Ot right now that is doing great because it has a new system, new monsters, new spells or something that is attracting people... What more people would do is, copy it and put it in your Ot, or try to do something similar... That would work in the beginning but then the players will go to the original one because is the best one.. What you should do is, copy exactly how it is, look at it, why did it work that well, what does it has that other things doesnt? ask to yourself this and then use this idea and improve it, improve what you copied, make it better, and people will choose your Ot.
Delicious.
-5)Problems.
>As we know, there are factors that messes up our projects, throw away our dreams of watching our OT being successfull, remember that shit happens... and there are things that prevents our OT from being successful, for example.
The famous example of the perfect Pokemon OT.
I think everyone would agree with me that if right now, a new OT based on Pokemon comes out and actually uses the original pokemon story line, with a map that follows the story, starting from Pallet Town etc.... This ot would be a completly success, BUT it will never be possible, because nintendo's copyright policies, so yeah, always think about those factors that would mess up your work..
Imagine playing a pokemon ot, that follows the story, imagine how amazing it would be.
Thats it, discuss if you want.
inb4: "Im not gonna ready all that", "no time for that", "n00b", "too long". In stead of complaining about how long is all this, and how you wont read it, go do something else, if you are lazy, good for you, Im asking for discussions, not people explaining how bored they are or how lazy.
Thanks.
First of all, I've been playing ots since 7.1, and I had lots of ots, my first ot was an 8.1 ( For me that was the golden Era of OTservers, since it was a really stable version, Evolutions was the most used map, new ideas were born daily and improvement was always daily also) and since there I made at least an ot for each version.
I would like to share some ideas/facts/etc about OTservers that might be usefull:
-1) Greed is the main reason why OTservers would never be the same.
> Before, people will post lots of maps, scripts, ..etc just because they wanted to share their creation as a gift, then someone would download and then fix something or add something to the creation that you just posted, then another person will basically do the same, and then another... etc. This is what happened with the Evolutions map, it started as a simple map, and it ended up as one of the most used maps in the history of OTservers, but do you know whats funny? before, when 8.1 was the lastest version, It was almost impossible to find 2 otservers with the same identical Evolutions map, all of them were edited differently.
greed, some people just dont even care about the game by itself, they would rather get 50 dollars and host an Ot were there are only 2 players and 30 bots, than hosting an ot where his getting 20 dollars and having 15 players and 5 bots...
-2)Lack of creativity, imagination (LAZYNESS)
>Nowadays everything is easier, download the ot, change a few things and done, your ot is done... Then you complain why after 2 or 3 weeks you had to close your Ot because people got tired of the same crap and they started leaving your ot, well, If you would innovate that wouldnt happened... if for example every (x) days, you do a small update it will give the players a sensation that the development team of the OT actually cares and they are constantly working on improving the OT.
lazyness destroyed otservs, and you know it.
-3)Botting.
>Let me make it simple.
Imagine you wake up one day, and you go out in the street, then you find out there are no people on the street, only robots, robots that were programmed in order to do things like: buying food, selling stuff, walking in the street.. well thats how players feel on OTservers that allows you to bot. In order to completly avoid this, you should be clear witth the rules and really harsh with this topic. If someone is botting, delete the acount, no matter what. And make sure its clear, write the rules in the front page of your Ot's website, put it when you do an account, when logging in, etc.
I was so happy when they banned him, and people were actually sad when they deleted his account, like if he was a kind of hero... let me remind you that most of the experience gathered for that lvl 407 was generated by botting...
-4)Plagearism?
>Oh yeah, I love this topic.
akka. RL MAPs...
Well, let me tell you... Imagine that there is an Ot right now that is doing great because it has a new system, new monsters, new spells or something that is attracting people... What more people would do is, copy it and put it in your Ot, or try to do something similar... That would work in the beginning but then the players will go to the original one because is the best one.. What you should do is, copy exactly how it is, look at it, why did it work that well, what does it has that other things doesnt? ask to yourself this and then use this idea and improve it, improve what you copied, make it better, and people will choose your Ot.
Delicious.
-5)Problems.
>As we know, there are factors that messes up our projects, throw away our dreams of watching our OT being successfull, remember that shit happens... and there are things that prevents our OT from being successful, for example.
The famous example of the perfect Pokemon OT.
I think everyone would agree with me that if right now, a new OT based on Pokemon comes out and actually uses the original pokemon story line, with a map that follows the story, starting from Pallet Town etc.... This ot would be a completly success, BUT it will never be possible, because nintendo's copyright policies, so yeah, always think about those factors that would mess up your work..
Imagine playing a pokemon ot, that follows the story, imagine how amazing it would be.
Thats it, discuss if you want.
inb4: "Im not gonna ready all that", "no time for that", "n00b", "too long". In stead of complaining about how long is all this, and how you wont read it, go do something else, if you are lazy, good for you, Im asking for discussions, not people explaining how bored they are or how lazy.
Thanks.
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