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OTX 3 isStrengthened exists?

Firulis

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Jan 3, 2017
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i created a script that adds skill but i noticed that when people have utito tempo or utito tempo san and they use they script they get more skill than what they should get, basically the formula i use is getcurrentskill + 50 so lets say if they actually have 150 and utito tempo makes them have 175 skill then when they use the command !sword they will have 225 sword skill instead of 200 so what i was wondering is if there's a condition that will detect if they're strengthened ? this is the script i made: EDIT: Also when they're wearing equipment that adds skill it bugs the script so i want something that will get the Raw skill of the player and not the edited skill
Code:
function onSay(cid, words)
    local config = {
        item = 5952, -- Item required for command
        skills = 400, -- Top skill for Sword, Axe, Club, Distance, & Shield
        incrementSkills = 50, -- By how much does the skill increases everytime the command is used
        magicKnight = 15, -- Top magic skill for a knight
        incrementMagicKnight = 5, -- By how much does the magic skill increase everytime they use the command
        magicPaladin = 90, -- Top magic skill for a paladin
        incrementMagicPaladin = 25, -- By how much does the magic skill increase everytime they use the command
        magicMage = 250, -- Top magic skill for sorcerers & druids
        IncrementMagicMage = 25, -- By how much does the magic skill increase everytime they use the command
        action = TRUE -- Do not change
    }
  
    skillID = -1
      
    if words == "!club" then
        if getPlayerVocation(cid) == 4 or getPlayerVocation(cid) == 8 then
            skillID = 1
        else
            doPlayerSendCancel(cid, 'voce precisa ser knight para usar o comando.')
            doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
        end
    elseif words == "!sword" then
        if getPlayerVocation(cid) == 4 or getPlayerVocation(cid) == 8 then
            skillID = 2
        else
            doPlayerSendCancel(cid, 'voce precisa ser knight para usar o comando.')
            doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
        end
    elseif words == "!axe" then
        if getPlayerVocation(cid) == 4 or getPlayerVocation(cid) == 8 then
            skillID = 3
        else
            doPlayerSendCancel(cid, 'voce precisa ser knight para usar o comando.')
            doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
        end
    elseif words == "!distance" then
        if getPlayerVocation(cid) == 3 or getPlayerVocation(cid) == 7 then
            skillID = 4
        else
            doPlayerSendCancel(cid, 'voce precisa ser paladin para usar o comando.')
            doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
        end
    elseif words == "!shield" then
        skillID = 5
    elseif words == "!magic" then
        if getPlayerVocation(cid) == 4 or getPlayerVocation(cid) == 8 then
            skillID = 6
        elseif getPlayerVocation(cid) == 3 or getPlayerVocation(cid) == 7 then
            skillID = 7
        else
            skillID = 8
        end
    else
        diag = 'Skill Commands:\n\n!magic\n!sword\n!axe\n!club\n!distance\n!shield'
        doShowTextDialog(cid, 5958, diag)
        config.action = FALSE
    end
  
    if config.action == TRUE then
        if (getTilePzInfo(getCreaturePosition(cid)) == TRUE) then
            if skillID < 6 and skillID ~= -1  then
                if getPlayerSkillLevel(cid, skillID) == config.skills then
                    doPlayerSendCancel(cid, 'You have achieved the maximum skill.')
                else
                    if doPlayerRemoveItem(cid,config.item,1) == TRUE then
                        if getPlayerSkillLevel(cid, skillID) < ( config.skills - config.incrementSkills ) then
                            doPlayerSetSkill(cid, skillID, ( getPlayerSkillLevel(cid, skillID) + config.incrementSkills ) )
                        elseif getPlayerSkillLevel(cid, skillID) >= ( config.skills - config.incrementSkills ) and getPlayerSkillLevel(cid, skillID) < config.skills then
                            doPlayerSetSkill(cid, skillID, config.skills)
                        end
                    else
                        doPlayerSendCancel(cid, 'voce precisa um skill scroll para usar este comando.')
                        doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
                    end
                end
            elseif skillID == 6 then
                if getPlayerMagLevel(cid, true) == config.magicKnight then
                    doPlayerSendCancel(cid, 'You have achieved the maximum skill.')
                else
                    if doPlayerRemoveItem(cid,config.item,1) == TRUE then
                        if getPlayerMagLevel(cid, true) < ( config.magicKnight - config.incrementMagicKnight ) then
                            doPlayerSetMagic(cid, (getPlayerMagLevel(cid, true) + config.incrementMagicKnight ))
                        elseif getPlayerMagLevel(cid, true) >= ( config.magicKnight - config.incrementMagicKnight ) and getPlayerMagLevel(cid, true) < config.magicKnight then
                            doPlayerSetMagic(cid, config.magicKnight)
                        end
                    else
                        doPlayerSendCancel(cid, 'voce precisa um skill scroll para usar este comando.')
                        doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
                    end
                end
            elseif skillID == 7 then
                if getPlayerMagLevel(cid, true) == config.magicPaladin then
                    doPlayerSendCancel(cid, 'You have achieved the maximum skill.')
                else
                    if doPlayerRemoveItem(cid,config.item,1) == TRUE then
                        if getPlayerMagLevel(cid, true) < ( config.magicPaladin - config.incrementMagicPaladin ) then
                            doPlayerSetMagic(cid, (getPlayerMagLevel(cid, true) + config.incrementMagicPaladin ))
                        elseif getPlayerMagLevel(cid, true) >= ( config.magicPaladin - config.incrementMagicPaladin ) and getPlayerMagLevel(cid, true) < config.magicPaladin then
                            doPlayerSetMagic(cid, config.magicPaladin)
                        end
                    else
                        doPlayerSendCancel(cid, 'voce precisa um skill scroll para usar este comando.')
                        doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
                    end
                end
            elseif skillID == 8 then
                if getPlayerMagLevel(cid, true) == config.magicMage then
                    doPlayerSendCancel(cid, 'You have achieved the maximum skill.')
                else
                    if doPlayerRemoveItem(cid,config.item,1) == TRUE then
                        if getPlayerMagLevel(cid, true) < ( config.magicMage - config.IncrementMagicMage ) then
                            doPlayerSetMagic(cid, (getPlayerMagLevel(cid, true) + config.IncrementMagicMage ))
                        elseif getPlayerMagLevel(cid, true) >= ( config.magicMage - config.IncrementMagicMage ) and getPlayerMagLevel(cid, true) < config.magicMage then
                            doPlayerSetMagic(cid, config.magicMage)
                        end
                    else
                        doPlayerSendCancel(cid, 'voce precisa um skill scroll para usar este comando.')
                        doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
                    end
                end
            end
        else
            doPlayerSendCancel(cid,"você precisa estar em protection zone pra poder usar este comando.")
        end
    end
end
 
Last edited:
player:getCondition(condition)
player:getCondition(CONDITION_ATTRIBUTES) for stuff like +shield +ml etc
 
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