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C++ Outdated client

ZeroSkyer

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Hi, does anyone know how to do something similar to the image below? It is aurera-global, it is when you try to connect with a client with different dat / spr. Client 10.100 - TFS 1.2

Captura de pantalla (313).png
 
The client sends the signatures of the client files (.dat, .pic & .spr) in the login protocol. In TFS they're skipped by default, but if you want to check them you can add your code there. forgottenserver/protocollogin.cpp at master · otland/forgottenserver (https://github.com/otland/forgottenserver/blob/master/src/protocollogin.cpp#L150)

In the game protocol the client also sends the dat revision. forgottenserver/protocolgame.cpp at master · otland/forgottenserver (https://github.com/otland/forgottenserver/blob/master/src/protocolgame.cpp#L338)
 
The client sends the signatures of the client files (.dat, .pic & .spr) in the login protocol. In TFS they're skipped by default, but if you want to check them you can add your code there. forgottenserver/protocollogin.cpp at master · otland/forgottenserver (https://github.com/otland/forgottenserver/blob/master/src/protocollogin.cpp#L150)

In the game protocol the client also sends the dat revision. forgottenserver/protocolgame.cpp at master · otland/forgottenserver (https://github.com/otland/forgottenserver/blob/master/src/protocolgame.cpp#L338)
Thank you very much! I will check.
 
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