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Lua Paralyze too strong - Monsters

Mr Zool

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Joined
Jul 5, 2012
Messages
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Monsters paralyze is too strong
i tryed change "duration" / "speedchange"
any idea ?

example :
serpent spawn :
Code:
<?xml version="1.0" encoding="UTF-8"?>


<monster name="Serpent Spawn" nameDescription="a serpent spawn" race="venom" experience="2360" speed="240" manacost="0">

    <health now="2950" max="2950"/>

    <look type="220" corpse="4323"/>

    <targetchange interval="5000" chance="8"/>

    <strategy attack="100" defense="0"/>

    <flags>

        <flag summonable="0"/>

        <flag attackable="1"/>

        <flag hostile="1"/>

        <flag illusionable="0"/>

        <flag convinceable="0"/>

        <flag pushable="0"/>

        <flag canpushitems="1"/>

        <flag canpushcreatures="1"/>

        <flag targetdistance="1"/>

        <flag staticattack="90"/>

        <flag runonhealth="275"/>

    </flags>

    <attacks>

        <attack name="melee" interval="2000" min="-80" max="-300"/>

        <attack name="poison" interval="1000" chance="33" range="7" min="-100" max="-300">

            <attribute key="shootEffect" value="poison"/>

            <attribute key="areaEffect" value="greenspark"/>

        </attack>

        <attack name="outfit" interval="1000" chance="1" range="7" item="3976" duration="4000">

            <attribute key="areaEffect" value="blueshimmer"/>

        </attack>

        <attack name="speed" interval="1000" chance="20" range="7" radius="4" target="1" speedchange="-850" duration="120000">

            <attribute key="shootEffect" value="poison"/>

            <attribute key="areaEffect" value="greenbubble"/>

        </attack>

        <attack name="lifedrain" interval="2000" chance="15" length="8" spread="0" min="-150" max="-400">

            <attribute key="areaEffect" value="rednote"/>

        </attack>

        <attack name="poison" interval="3000" chance="17" length="8" spread="3" min="-50" max="-450">

            <attribute key="areaEffect" value="poison"/>

        </attack>

        <attack name="outfit" interval="1000" chance="15" range="7" item="3976" duration="12000">

            <attribute key="areaEffect" value="blueshimmer"/>

        </attack>

    </attacks>

    <defenses armor="18" defense="25">

        <defense name="healing" interval="1000" chance="17" min="250" max="400">

            <attribute key="areaEffect" value="blueshimmer"/>

        </defense>

        <defense name="speed" interval="1000" chance="9" speedchange="320" duration="100">

            <attribute key="areaEffect" value="redshimmer"/>

        </defense>

    </defenses>

    <elements>

        <element earthPercent="100"/>

        <element icePercent="30"/>

        <element firePercent="-6"/>

        <element energyPercent="-10"/>

    </elements>

    <immunities>

        <immunity paralyze="1"/>

        <immunity invisible="1"/>

    </immunities>

    <voices interval="5000" chance="10">

        <voice sentence="Sssssouls for the one"/>

        <voice sentence="HISSSS" yell="1"/>

        <voice sentence="Tsssse one will risssse again"/>

        <voice sentence="I bring your deathhh, mortalssss"/>

    </voices>

</monster>



bog raider :
<defense name="speed" interval="10000" chance="40" speedchange="310" duration="20000">

<attribute key="areaEffect" value="greenshimmer"/>

</defense>
 
try this one! :)
Code:
<?xml version="1.0" encoding="UTF-8"?>


<monster name="Serpent Spawn" nameDescription="a serpent spawn" race="venom" experience="2360" speed="240" manacost="0">

    <health now="2950" max="2950"/>

    <look type="220" corpse="4323"/>

    <targetchange interval="5000" chance="8"/>

    <strategy attack="100" defense="0"/>

    <flags>

        <flag summonable="0"/>

        <flag attackable="1"/>

        <flag hostile="1"/>

        <flag illusionable="0"/>

        <flag convinceable="0"/>

        <flag pushable="0"/>

        <flag canpushitems="1"/>

        <flag canpushcreatures="1"/>

        <flag targetdistance="1"/>

        <flag staticattack="90"/>

        <flag runonhealth="275"/>

    </flags>

    <attacks>

        <attack name="melee" interval="2000" min="-80" max="-300"/>

        <attack name="poison" interval="1000" chance="33" range="7" min="-100" max="-300">

            <attribute key="shootEffect" value="poison"/>

            <attribute key="areaEffect" value="greenspark"/>

        </attack>

        <attack name="outfit" interval="1000" chance="1" range="7" item="3976" duration="4000">

            <attribute key="areaEffect" value="blueshimmer"/>

        </attack>

        <attack name="speed" interval="1000" chance="20" range="7" radius="4" target="1" speedchange="-60" duration="3000">

            <attribute key="shootEffect" value="poison"/>

            <attribute key="areaEffect" value="greenbubble"/>

        </attack>

        <attack name="lifedrain" interval="2000" chance="15" length="8" spread="0" min="-150" max="-400">

            <attribute key="areaEffect" value="rednote"/>

        </attack>

        <attack name="poison" interval="3000" chance="17" length="8" spread="3" min="-50" max="-450">

            <attribute key="areaEffect" value="poison"/>

        </attack>

        <attack name="outfit" interval="1000" chance="15" range="7" item="3976" duration="12000">

            <attribute key="areaEffect" value="blueshimmer"/>

        </attack>

    </attacks>

    <defenses armor="18" defense="25">

        <defense name="healing" interval="1000" chance="17" min="250" max="400">

            <attribute key="areaEffect" value="blueshimmer"/>

        </defense>

        <defense name="speed" interval="1000" chance="9" speedchange="320" duration="100">

            <attribute key="areaEffect" value="redshimmer"/>

        </defense>

    </defenses>

    <elements>

        <element earthPercent="100"/>

        <element icePercent="30"/>

        <element firePercent="-6"/>

        <element energyPercent="-10"/>

    </elements>

    <immunities>

        <immunity paralyze="1"/>

        <immunity invisible="1"/>

    </immunities>

    <voices interval="5000" chance="10">

        <voice sentence="Sssssouls for the one"/>

        <voice sentence="HISSSS" yell="1"/>

        <voice sentence="Tsssse one will risssse again"/>

        <voice sentence="I bring your deathhh, mortalssss"/>

    </voices>

</monster>
 
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