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Team Grand-OT is searching for Web Developers and Beta-testers.

Wezza

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Grand Ot
The Definition of Open Tibia




I'm looking for Scripters, Gamemasters and Beta Testers.


Application form as follows;
Name:
Age:
Residence:
Working hours:
Work Samples:




About the server itself;



The Vocation-System:

Instead of having 4 vocations, where the Sorcerer and Druid is 95% equal, we have merged those two into 1 vocation, the mage. The knight has been changed into a Warrior, while the paladin remains the same. This doesn't sound very revolutionary, but the unique thing about our system, is the Class-system.

When you reach level 100, you will have to choose between 2 classes, depending on which vocation you have chosen. Here is an overview of the different vocations, classes and promotions, and how it works.


Custom Spells


# Sorcerers - Demonic Area, Death Flames
# Druids - 100% Invisible against players, strong elemental-summons
# Warden - Reflection (% of damage will be reflected to the attacker), Holy Death
# Hunter - Camouflage (Will transform you into a tree, which means you are impossible to recognize in a forest) Holy Paralyze (will stun the target for 2 seconds)
# Conqueror - Stay Away (Huge spell, like an exori just more complicated), Anger-System (Transforming into creatures with more skills and speed)
# Guardian - Defendo (makes you untouchable for all PvP-attacks)

For spell-names, check the spell book in-game or visit the website.

Map:

Custom Map, teleport style.


Events
Counter-Strike: A real Counter-Strike, converted in 2D. Map is de_dust2.
Capture the Flag: 2 teams, return the flag to your base to score
Team Capture the Flag: Same principle as Capture the Flag, but with 4 different teams.
Open Battle: Players split in two, teleported to a PvP-map.
Team Open-Battle: Same as Open Battle, but with 5 teams. Last team standing. (LMS -form)
Castle-Conquer: Idea based on Hunteras system, with more features.

Other useful information:

# - When you reach level 100, you will not gain more experience until you choose your class
# - When you reach level 300, you will not gain more experience until you get promoted
# - Promotion requires a level-reset. Your level will be set to 1, however, you equipment and skills remains the same. You will now get more health and mana per level, and new spells will be available. Definitely worth it.
# - Trainers are located under the Depot
# - PvP-experience are only for promoted players
# - Anti-Cheat system makes it impossible to cheat level via PvP-experience
# - Events are automatically executed every 3 hour
# - Raids occurs every day at 15:00 and 19:00 CET
# - The Queen, who provides Class-choosing and Promotions, is located in the top floor in temple.
# - Custom skull system based on kills (Ex: 30 kills - white skull, 400 kills - black skull)
# - 17 huge quests, and also lots of sub-quests and chests hidden around the map
# - Unique addon/outfit system. Unique quest for every addon, and also quests for the coolest 5.



Contact through PM or Skype, send me yours on PM


 
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Information about different classes:

The Classes:
Before you can choose your class, you must achieve level 100.


Conqueror:
The conqueror is the one of the two warrior-classes that deals extreme amount of damage in close-combat. It is fast and strong, and can be compared to an orc berserker. However, as with the paladin, the speed takes its costs, and that is the defense. The conqueror is not able to wear shields nor heavy armors. This means it needs good healing-support, but if it has this necessary support, it will with its strong two-handed weapon probably be the strongest class that exists. Through special equipment, the conqueror is able to increase its melee-skills magnificent. This means it can deal even more damage if it is equipped correctly. The Conqueror will also be the only vocation with the “anger-system”. This will give him special moves to increase his melee power and speed.



Guardian:
The tank, the blocker, the meat wall. It wears a one-handed weapon, which gives him the ability to also wear a shield. The Guardian is also the only class who can wear magical shields, which gives him more health-points. Opposed to the conqueror, it will deal noticeable less damage and be much slower, however, it has the ability to wear very heavy and armored equipment which can protect it from any melee- or range-attacker. The guardian will have the highest amount of health, but also the lowest amount of mana. Aggressive spells is lacking, but it will have a small specter of defensive spells, such as the well-known “challenge”.



Warden:
The warden is the masculine paladin, and is strong enough to wear shields. It is neither precise, fast nor good ranged, but it deals very high damage to its enemies with a fairly nice amount of aggressive spells while it also has a few defensive ones. It has a decent amount of health, and he could have the role as a blocker in smaller battles, however, the guardian is preferred of course. The warden is mainly using spears for its attacks, and is not able to equip any types of bows. So, why would you ever choose a Warden? Well the answer is: The Reflection-spell. When the Warden casts its reflection-spell, it will be surrounded by a magical shield. Depending on the Wardens level, it will reflect a percentage of the damage enemies are dealing on him. Example: A mage casts a Sudden Death on the warden while the reflection is active. If the mage deals 1000 damage, a level 300 warden will be able to reflect up to 75% of all the damage, which means the mage will lose up yo 750 hp in return.​


Hunter:
The hunter is the light, smart and fast version of the paladin. Some people might consider the hunter as a cowardly weakling, but there is no doubt the hunter is one of the smartest classes out there. Bows are the hunters primary weapons, and it will be fast, precise and smart. The hunter will have the ability to use camouflage, which means it will be able to transform into a tree or another object in its surroundings and totally disappear. While being in camouflage-mode, it will not be able to move. If it does so, the camouflage will disappear. Of course, the hunter has weaknesses too. It will not be able to wear any armor made of noble metal, only leather is fitting the weak hunter-body. A hunter is not strong enough to lift a shield, and if a warrior gets close to a hunter on low mana, it can just bury it selves. When in danger the hunter can stun his enemies for a few short seconds.​


Sorcerer:
The sorcerer is the class that has focused most on one thing, and that is pure power. A sorcerer has a low amount of defensive abilities and support-spells for himself. He will not be able to support his friends; the sorcerer is one piece of pure evil. It has death and fire as its only elements, and it will turn its enemies into ash and dust. The sorcerer uses its death-element for focused damage, known as the “sudden death”. However, the “sudden death” is not only 1 attack, it is a large collection of different death attacks that is so powerful it goes under the category “sudden death”. The fire-element is used for area damage. With those attacks, it will deal high damage to enemies in its surroundings, with a cruel burning after-attack that only can be cleansed druids or water.



Druid:
Have you ever thought of being able to go fully invisible? Or maybe you’ve missed a vocation with its power based on summoning, support and intelligence? Well, here is the druid. A druid has the ability to go fully invisible, and as long as its not being damaged he will stay unnoticeable. This ability will be useful in sneak attacks and escapes. Summoning is one of the main characteristics of a druid. It will be able to summon very strong monsters, depending on its level. The summons you will be able to summon as a druid, are elementals. You have fire, energy and earth elementals. With a higher level, you will be able to summon stronger elementals, and each elemental-type will have advantages and disadvantages. For example will an earth elemental be mainly for blocking, while an energy elemental mainly for damage. Before you can summon an energy elemental, you will have to choose this element at your temple. To choose the element you want, you will have to walk on the element-base of this element. Druids will of course, also be the masters of healing. Every team will need a skilled druid in its party to heal the members. Druids will be able to cast area healing-spells that can be adjusted to only heal party members. It will be able to heal single players, both with runes and words and of course also be able to heal mana-points.

As you see, the druid is full of nice features, however, as all the other classes, it has downsides too. The downside of a druid, is the ability to attack. The druid will not be able to cast any spells or runes dealing damage. The only way a druid will be able to deal damage, is via summons and wands. Druids will be the only class that is able to wear wands, but it is also the only way it can attack by itself. Those wands will be obtained in quests and will deal enough damage to kill weak monsters alone. However, there is one other way a druid can deal damage, and that is by collecting sacred power gained by healing your friends. When your sacred power has reached the limit, you will be able to unleash huge amount of power in one single attack. As you see, a druid is be very hard to level up, especially alone, but if you have a strong druid, you will probably be the most wanted person on the server.



The Promotions:

To get promoted, you will have to complete 2 tasks: Choose your class, and obtain level 300. When you choose to get promoted, your level will be sat to 1, however, your skills, magic-level and equipment will not be touched. When you start leveling now, you will also receive more mana and health per level, so it is definitely worth the fee.

Each class will have its own promotion, and the promotion itself is pretty easy. It will give you advantages such as higher regain, more speed and attack-speed, more health and mana points per level and also access to new areas and quests. A promoted class will automatically obtain more reputation and respect in its surroundings, since a promoted class requires time, skills and patience.

When you are promoted, you will activate experience when killing players. You will also be awarded with new spells that will help you a lot in different combats.

Here is a list of the promotions
# Demonic Sorcerer
# Wise Druid
# Furious Warden
# Veteran Hunter
# Heroic Conqueror
# Mighty Guardian




 
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Vocation-Help:


Not sure how to choose your way of playing? Well here we will try to compare it with what you are used to.

What we have done, is to enlarge the differences between the vocations that currently exists in Tibia. However, the basics are still the same, so choosing your vocation should be very easy, since the only difference here is that we have merged the Sorcerer and the Druid.

When it comes to races, things started to get a bit more complicated. Now you must choose how you want to play the game. In real tibia, it doesn't really matter if you chose a sorcerer or a druid, since they are almost capable of doing the same things. What we have done here, is to give all the different races a bunch unique skills. If you want to have a more supporting character, you choose the druid since it is very good at summoning and healing. You can also go full invisible with a druid, which is awesome for escapes! If you want more of a solo-play, you should go for a sorcerer which is good at damaging on it's s own.

In real tibia, there is 1 melee-fighter, and that is the knight. In GrandOt, there are 2 different types of melee-fighters: One blocker, and a damage dealer . The guardian has huge health, a lot of cap and the ability to wear shields. The conqueror on the other hand, is more like an orc berserker. He is fast and can wear two-handed weapons to deal high damage.

Nowadays, a paladin can act both as a great blocker, and a powerful shooter. We believe that having both abilities were too much for one player, so we split the Paladin into 2 races: The Warden and The Hunter. The Warden, is the stronger version, which uses spears for damage. It has good health and decent mana, and can also go in reflection-mode, which means damage dealt on the player, will be reflected to the attacker. The Hunter, is more of the shooter. He uses bows and arrows, got a pretty good specter of spells, and can also go full camouflage with the forest!​

 
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Event System
Here is a list of when the different events appear:

# 14:00 - Random Raid (Disney, Devils, Infected, Strong)

# 16:00 - Random Event (Open Battle, Capture the Flag, Team-Battle, Team Capture the Flag)

# 17:00 - Random Raid (Disney, Devils, Infected, Strong)

# 18:00 - Random Event (Open Battle, Capture the Flag, Team-Battle, Team Capture the Flag)

# 20:00 - Castle-Gates open (Conquerors should attack, owners should defend. Lasts until 21:00)

# 22:00 - Counter-Strike (The last event of the day, join in temple)




Counter-Strike
_________________________


This is probably the most advanced event ever created in the Open Tibia History, and it can only be found at GroundOt!

You choose your team, either a Terrorist or a Counter-Terrorist by choosing between 2 teleports. The system includes auto-balance, so if there are 1 or more players on one team, you will be refused to join this team until the teams are equal. Auto-balance is also activated after every round, so people will get swapped if the teams are unfair!

When you have joined a team, you will be teleported to a spectator-position. You can now walk on a invisible floor over the map, looking on all that is happening in the fight, just like in real Counter-Strike. Your health is changed to 100, and will stay 100 until you have left the event.

When the round is over, you will be teleported with your team to your base. You will have 30 seconds to buy your weapons, and everyone is freezed (cannot actually move) at this time. When you purchase the weapons needed then, it's time to play Counter-Strike!

General Information

How to win a round
# Kill all the players in the other team
# Plant the bomb, and protect it until it explodes (Terrorist)
# Defuse the bomb (Counter-Terrorist)
# Make the time run out without any bomb planted (Counter-Terrorist)

Game-play
# Everyone has 100 HP
# Healing is impossible
# All kind of spell- and rune-casting is impossible
# Regeneration is disabled
# Magical Equipment will not work
# Battle-window and hot-keys are disabled
# The only way to deal damage, is via the CS-weapons
# CS uses an own currency, the CS-cash, which is a storage
# You get CS-cash after every round, killing, planting and defusing
# When you die, you are a spectator and can watch the rest of the match

Weapons

Guns
# Sidearm Glock 18C (Weakest pistol, but cheap)
# Night Hawk .50c (Strong, but slow)
Shot-Guns
# Benelli M3 Super 90 (Wide and powerful, but short range)
Sub Machine-Guns
# KM Sub-Machine Gun HK MP-5N (Very, very fast, but bad accuracy range and weak damage)
Rifles
# M4A1 Carbine (Good range, good damage and decent speed, but expensive)
# L-96A1 AWP (Awesome range, insane damage, but incredibly slow, expensive and need good skills to aim)
Other Weapons
# Knife (Right-Click to use. Infinitive ammo, low damage and no range)
# HE-Granade (Big blast, good range, but can damage team-mates)
# Flash-Bang (Freezes player, but can also freeze team-mates)
Commands

# /csradio -> Shows how the radio works
# /cshelp -> Gives you detailed information about how to play Counter-Strike
# /scores -> Shows a very detailed score-board, identical to the score-board in real Counter-Strike
# 1-9 -> Diffrent radio-commands broadcasted to your team. Write /csradio for detailed information.​


Capture the Flag
_________________________

Capture the flag is a very basic, but cool event. The participants of the event is split into two teams. Each team has its own base, which contains a flag. To score, you have to go to the other teams base, pick up their flag and bring it back to your own base.
However, you must also protect your own base, because if the other team picks up the flag before you, the flag at their base is gone until they have lost the flag, or returned it!

This event is all about team-play and organizing, because you must have both a defense and a attacking force!

The goal is to obtain a 100% red outfit. Every time your team scores, all the members gets 1 outfit-part red. When a team has a pure red outfit, they have won the event!

Team Flag
_________________________

Team Capture the Flag works identical to the normal Capture the Flag, but instead of splitting the participants in 2 teams, they can form 4 teams and choose who they want to team with!

This means there will be more glory in winning, since you will probably team with your mates! Maximum amount of players on one team is 10, which means up to 40 players can fight in this event.

To win, your team needs to have the highest score after 15 minutes.

Open Battle
_________________________

The Open Battle-event is the most basic event, however, it is also many who believes that this is the funniest one. The players are splitted into 2 teams, and they are sorted after levels, so the teams will have as close as possible the same amount of high and low levels.

When the event starts, the system will pick one of the 3 maps (desert, square or the maze), and teleport the teams to separate positions. If you die, you will spawn at the position your team got teleported to, and you will keep spawning here until you leave the battle by entering the exit-teleports, or when the time is up.


Team Battle
_________________________

This is the structure that the Team Capture the Flag is based on, and it works like this:

Players choose their teams, by entering 5 different rooms. The first man in the room, can stand in front of the door and move only when his friends are trying to enter. This way, you can form a team with only your friends! What comes next is almost like the open battle, but with different maps.

The main game-play difference between Open Battle and Team Open Battle (besides the team-structure), is that when you die, you will not spawn back to help your team. If you die, you are out of the event, and the last team standing will win the game.​


The Castle
_________________________

The idea of this event is taken from Huntera, however, this is no rip-off of their system. Our Castle-System is the unique, and no other Open Tibia Server has this event!
The Castle-system is all about guilds and their skill and power as a team. Every day at 20:00 CET, the Castle-Gates opens, and every person on the server that has a guild, can enter to the Castle-Village.

If a guild owns the Castle, they will have to defend it against all the enemy-guilds who are trying to break into the Castle. In the Castle throne-room there is a king, sitting on his throne. If the king dies, the guild who dealt the most damage (all together), will become the new owner of the Castle.

On the other hand, if the current Castle-owners are able to defend the king for 1 hour (until 21:00 CET), the Castle will stay theirs until the gates opens again the next day at the same time.

Benefits of owning the castle;

# 20% more experience-rate.
# Teleports around the map.
# 4 Houses + House-parts inside the Castle.
# NPC that broadcasts what you say to him.
# Private training-room.
# 100k gold to the guilds bank-account every hour.
# Village only guild-members can access.
# Private Medusa-spawn.
# Reputation and Respect on the Server.​
 
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>stay away
that's what ill do

Seems like an overdone concept
 
your support is appreciated
 
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I really like the initiative - but there was so much to read so I didn't bother to read anything at all. You really think you can pull off a project this big?
 
I don't want to shock you, but it is online atm, just fixing a few scripts. -- thanks for the support.
 
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