Ahtor:
Tested in: TFS 0.3.6
Version: 1.1
Hello! Well, some months ago my server Pharenight is closed. In it have MANY scripts and alot of them are VERRY good and many peoples are looking for some like them, so i decided post some scripts of this otserv, all scripts made by me. I see many scripts of upgrade and i see an fail in all, its hard to configure items, you need add 1 to 1 in tables, one line by each weapon or one by armor, and 70% of this scripts dont work. But this is more dinamic, you add ONLY the blocked items, this blockd items dont will be upgraded, the script find if the item is an armor, an weapon or is an shield. ^^Updated to 0.3.6
So.. lets install it ^^
Got to data/actions/actions.xml and add this tag:
PHP:
<action itemid="8306" script="upgrade.lua"/>
Now go to scripts and create file called upgrade.lua and add it:
Lua:
--- Perfect refine system by Mock the bear (MTB).
--- Email: [email][email protected][/email]
local gain = {
gainArmor='&p+1',loseArmor='&p-1',
gainShield='&s+#',loseShield='&s-(#+1)',
gainAttack='&a+(2*(#))',loseAttack='&a-(2*(#+1))',
gainDefense='&d+(2*(#))',loseDefense='&d-(2*(#+1))',
chance='100/((#*(1/(@/2)))*(@/2))', -- Eu fiz essa equação para variar de +0 a +7 o item
--- Essa equação deve retornar em % a chance do item se refinar (0-100) 100 = sempre, 0 = nunca
maxlvl = 7,
blocked_ids = {2488,8881}
}
-- &a = weapon attack
-- &d = weapon defense
-- &s = shield defense
-- &p = armor defense
-- # = nivel do item
-- @ = max level
if not setItemName then
function setItemName(uid,name)
return doItemSetAttribute(uid,'name',name)
end
function setItemArmor(uid,name)
return doItemSetAttribute(uid,'armor',name)
end
function setItemDefense(uid,name)
return doItemSetAttribute(uid,'defense',name)
end
function setItemAttack(uid,name)
return doItemSetAttribute(uid,'attack',name)
end
function getItemAttack(uid)
return getItemAttribute(uid,'attack')
end
function getItemDefense(uid)
return getItemAttribute(uid,'defense')
end
function getItemArmor(uid)
if type(uid) == 'number' then
return getItemAttribute(uid,'armor')
else
return getItemInfo(uid.itemid).armor
end
end
end
function isArmor(uid) -- Function by Mock the bear.
if (getItemArmor(uid) and getItemArmor(uid) ~= 0 and not getItemInfo(uid.itemid,'attack') and not getItemInfo(uid.itemid,'defense') and getItemWeaponType(uid.uid) == 0) then
return true
end
return false
end
function isWeapon(uid) -- Function by Mock the bear.
uid = uid or 0
local f = getItemWeaponType(uid)
if f == 1 or f == 2 or f == 3 then
return TRUE
end
return FALSE
end
function isShield(uid) -- Function by Mock the bear.
uid = uid or 0
if getItemWeaponType(uid) == 4 then
return TRUE
end
return FALSE
end
function getWeaponLevel(uid) -- Function by Mock the bear.
uid = uid or 0
local name = getItemName(uid)
local lvl = string.match(name,'+(%d)')
return tonumber(lvl) or 0
end
function doTransform(s,i) -- Function by Mock the bear.
local c = string.gsub(s,'@',gain.maxlvl)
local c = string.gsub(c,'&a',getItemAttack(i.uid) or getItemInfo(i.itemid).attack)
local c = string.gsub(c,'&d',getItemDefense(i.uid) or getItemInfo(i.itemid).defense)
local c = string.gsub(c,'&s',getItemDefense(i.uid) or getItemInfo(i.itemid).defense)
local c = string.gsub(c,'&p',getItemArmor(i.uid) or getItemInfo(i.itemid).armor)
local c = string.gsub(c,'#',getWeaponLevel(i.uid))
local q,err = loadstring('return '..c)
assert(q,err)
return assert(q())
end
function onUse(cid, item, fromPosition, itemEx, toPosition)
toPosition.stackpos = 255
if isInArray(gain.blocked_ids, itemEx.itemid) == TRUE
or getItemWeaponType(itemEx.uid) > 4
or (getItemWeaponType(itemEx.uid) == 0
and isArmor(itemEx) == FALSE)
or itemEx.itemid == 0 then
doPlayerSendTextMessage(cid, 24,"You cant refine this item.")
return TRUE
end
if isCreature(itemEx.uid) == TRUE then
return FALSE
end
local level = getWeaponLevel(itemEx.uid)
local chance = doTransform(gain.chance,itemEx)
if chance >= math.random(0,100) or item.actionid >= 1000 or (item.actionid == 500 and math.random(0,100) <= 25) then
if level+1 > gain.maxlvl then
doSendMagicEffect(toPosition, 2)
return doPlayerSendTextMessage(cid, 24,"Your item is on max level, you can't upgrade it.")
else
setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..' +'..(level+1))
doPlayerSendTextMessage(cid, 24,"Your item has been upgrated to +"..(level+1)..".")
doSendMagicEffect(toPosition, 12)
if isArmor(itemEx) == TRUE then
local get = doTransform(gain.gainArmor,itemEx)
setItemArmor(itemEx.uid,get)
elseif isWeapon(itemEx.uid) == TRUE then
setItemAttack(itemEx.uid, doTransform(gain.gainAttack,itemEx))
setItemDefense(itemEx.uid, doTransform(gain.gainDefense,itemEx))
elseif isShield(itemEx.uid) == TRUE then
setItemDefense(itemEx.uid, doTransform(gain.gainShield,itemEx))
end
end
else
if level == 0 then
doPlayerSendTextMessage(cid, 24,"No effect.")
doSendMagicEffect(toPosition, 2)
elseif level == gain.maxlvl then
doSendMagicEffect(toPosition, 2)
return doPlayerSendTextMessage(cid, 24,"Your item is on max level, you can't upgrade it.")
elseif level > 0 then
if level == 1 then
setItemName(itemEx.uid, getItemNameById(itemEx.itemid))
doPlayerSendTextMessage(cid, 24,"Your item back to normal.")
else
setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..' +'..(level-1))
doPlayerSendTextMessage(cid, 24,"Your item back to +"..(level-1)..".")
end
if isArmor(itemEx) == TRUE then
setItemArmor(itemEx.uid,doTransform(gain.loseArmor ,itemEx))
elseif isWeapon(itemEx.uid) == TRUE then
setItemAttack(itemEx.uid, doTransform(gain.loseAttack,itemEx))
setItemDefense(itemEx.uid, doTransform(gain.loseDefense,itemEx))
elseif isShield(itemEx.uid) == TRUE then
setItemDefense(itemEx.uid, doTransform(gain.loseShield,itemEx))
end
end
doSendMagicEffect(toPosition, 9)
end
doRemoveItem(item.uid,1)
return TRUE
end
http://lua.pastey.net/134570
Congratz, now your otserver have an item upgrade! now its just use itemid 8306 in some item (armor shield or weapon non distance) and this item will be upgraded! If you put actionid 1000 in itemid 8306 (pure energy) the fail chance will be = 0, and sucess chance == 100% ^^
Have fun!
Have fun!
Sorry by the bad english XP
You like this script? So give-me rep ^^
Last edited: