Hello, where i can solve this?
TFS 1.3
Usually a player can pull after or before attacking even during a hit.
After attack is give a delay, i try this:
game.cpp
I try set delay to = 0 but it did not work
TFS 1.3
Usually a player can pull after or before attacking even during a hit.
After attack is give a delay, i try this:
Bug PUSH on TARGET OTX 3.7 TFS 1.3
I need your help, the player when he is attacking can not push correctly, he has to stop attacking to push. Help please
otland.net
I try set delay to = 0 but it did not work
void Game:layerMoveCreature(Player* player, Creature* movingCreature, const Position& movingCreatureOrigPos, Tile* toTile)
{
if (!player->canDoAction()) {
uint32_t delay = player->getNextActionTime();
SchedulerTask* task = createSchedulerTask(delay, std::bind(&Game:layerMoveCreatureByID,
this, player->getID(), movingCreature->getID(), movingCreatureOrigPos, toTile->getPosition()));
player->setNextActionTask(task);
return;
}