Lurk
Active Member
- Joined
- Dec 4, 2017
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Hello, I'm using tfs 0.4 Fir3element/3777 (https://github.com/Fir3element/3777) and I'm having this problem with my frag system
If a player kills another without the attacked fighting back, the injust kill works just fine and the player (attacker) get the frag
If let's say I get attack (attacked) by a white skull (attacker) and hit him back he doesn't get a frag when he kills me
as far as I'm concerned the attacker should get a frag even if I fight back, I have tried changing allowFightback from my cconfig.lua but it didn't work
I have this on my config.lua
I'm not using any playerdeath or frag script, this guy seem to have had the same problem Frag System is broken (https://otland.net/threads/frag-system-is-broken.242290/)
If a player kills another without the attacked fighting back, the injust kill works just fine and the player (attacker) get the frag
If let's say I get attack (attacked) by a white skull (attacker) and hit him back he doesn't get a frag when he kills me
as far as I'm concerned the attacker should get a frag even if I fight back, I have tried changing allowFightback from my cconfig.lua but it didn't work
I have this on my config.lua
Lua:
deathListEnabled = true
useFragHandler = true
allowFightback = true -- tho I've tried false as well
I'm not using any playerdeath or frag script, this guy seem to have had the same problem Frag System is broken (https://otland.net/threads/frag-system-is-broken.242290/)
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