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Lua Please Help!

Sweddy

Well-Known Member
Joined
Feb 14, 2009
Messages
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Location
Sweden
I need this spell script to work. The problem is, even if i put how much mana/exthaustion to take away and so on then people can just spam it with no exthaust and no mana draining :S Please Fix!

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -35, -30, -45, -53)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -35, -30, -45, -53)

arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0},
{0, 0, 1, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)

local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end

local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end

function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2}
addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 0, parameters)
end
 
PHP:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -35, -30, -45, -53)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -35, -30, -45, -53)

arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0},
{0, 0, 1, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)

local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end

local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end

function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2}
addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 0, parameters)
return TRUE
end
 
PHP:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -35, -30, -45, -53)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -35, -30, -45, -53)

arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0},
{0, 0, 1, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)

local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end

local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end

function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2}
addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 0, parameters)
return TRUE
end

Yep :D Rep for you :p
 
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