Vishy
Member
- Joined
- May 5, 2017
- Messages
- 3
- Reaction score
- 6
Hi. First post even tho I've been lurking for a waaay back in past. Longer than this account is on.
Because I don't see much people(or none tbh) using this method I was wondering what do you think about it?
It's about mapping in a certain way, so whenever you are approaching the structure, the higher floors doesn't collapse/evaporate/vanish - whatever term you like. It's a normal thing and it's unavoidable (Ok, its avoidable, but we live with it, and don't care. It's a tibian thing) So in most scenarios I don't bother too, but my preference goes as follows:
Whenever I care about the thing, and want to keep the things intact, so from player perspective it's always on the screen I do all sorts of special patching, avoiding the close'ups/ramps etc. Mostly used in scripted areas, so the place has something special in it and remarkable (I THINK?)
What do YOU think!
Well than, I am a big fan of all sort of "gates"(to other dimension). It's easy to do them in north, west, and kinda N-E direction. Instead of simply putting a teleport, in most of the cases I use this instead.
(sadly the server I am on doesn't have "on walk\on move" parameter coded, so I gotta use scripts for on.use, and that clicking onto something before journey is annoying)
This what appear roof border is walkable, I play with floors and transparency. It's exhausting, but worth. Still you gotta click to get teleported, which kinda sucks, but.. whateva
Because I don't see much people(or none tbh) using this method I was wondering what do you think about it?
It's about mapping in a certain way, so whenever you are approaching the structure, the higher floors doesn't collapse/evaporate/vanish - whatever term you like. It's a normal thing and it's unavoidable (Ok, its avoidable, but we live with it, and don't care. It's a tibian thing) So in most scenarios I don't bother too, but my preference goes as follows:
Whenever I care about the thing, and want to keep the things intact, so from player perspective it's always on the screen I do all sorts of special patching, avoiding the close'ups/ramps etc. Mostly used in scripted areas, so the place has something special in it and remarkable (I THINK?)
What do YOU think!
Well than, I am a big fan of all sort of "gates"(to other dimension). It's easy to do them in north, west, and kinda N-E direction. Instead of simply putting a teleport, in most of the cases I use this instead.
(sadly the server I am on doesn't have "on walk\on move" parameter coded, so I gotta use scripts for on.use, and that clicking onto something before journey is annoying)
This what appear roof border is walkable, I play with floors and transparency. It's exhausting, but worth. Still you gotta click to get teleported, which kinda sucks, but.. whateva