Call Me Taffy
Call Me Maybe
- Joined
- Aug 9, 2009
- Messages
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Is that even possible in a short enough code that wouldn't take a decent coder that long?
Basically, I was looking to see if certain vocs could gain diff exp on certain creatures.
Example:
Key:
-> = Killing
Sorcerer -> Earth Elementals gaining (200% exp),
Knight -> Energy Elementals gaining (200% exp),
Druid -> Water Elementals gaining (200% exp), and
Paladin -> Fire Elementals gaining (200% exp).
I'm pretty clueless, but if I could guess, I'd say it's a function onKill, if isSorcerer and if monster is ~ then do get monster experience *2. Yea, I'm sure you can tell I'm a noob in scripting.
Thanks in advance for the help everyone...
Basically, I was looking to see if certain vocs could gain diff exp on certain creatures.
Example:
Key:
-> = Killing
Sorcerer -> Earth Elementals gaining (200% exp),
Knight -> Energy Elementals gaining (200% exp),
Druid -> Water Elementals gaining (200% exp), and
Paladin -> Fire Elementals gaining (200% exp).
I'm pretty clueless, but if I could guess, I'd say it's a function onKill, if isSorcerer and if monster is ~ then do get monster experience *2. Yea, I'm sure you can tell I'm a noob in scripting.
Thanks in advance for the help everyone...