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Potions Charge Give Empty Vials (Help)

royal kaito

New Member
Joined
Aug 15, 2011
Messages
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hi otlanders
i really need help with this script i found in this forum

when i use all of the charges
the vial dissapear, i need the empty vials when a player use all plz :(
I use Tfs 0.3.6


Code:
local config = {
    realAnimation = true, -- make text effect visible only for players in range 1x1
    healthMultiplier = 1.0,
    manaMultiplier = 1.0
}

local POTIONS = {
    [8704] = {charges = 5, splash = 2, health = {50, 100}}, -- small health potion
    [7618] = {charges = 10, splash = 2, health = {100, 200}}, -- health potion
    [7588] = {charges = 10, splash = 2, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8, 12, 11}, vocStr = "knights and paladins"}, -- strong health potion
    [7591] = {charges = 10, splash = 2, health = {500, 700}, level = 80, vocations = {4, 8, 12}, vocStr = "knights"}, -- great health potion
    [8473] = {charges = 10, splash = 2, health = {800, 1000}, level = 130, vocations = {4, 8, 12}, vocStr = "knights"}, -- ultimate health potion

    [7620] = {charges = 10, splash = 7, mana = {70, 130}}, -- mana potion
    [7589] = {charges = 10, splash = 7, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7, 9, 10, 11}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
    [7590] = {charges = 10, splash = 7, mana = {200, 300}, level = 80, vocations = {1, 2, 5, 6, 9, 10}, vocStr = "sorcerers and druids"}, -- great mana potion

    [8472] = {charges = 10, splash = 3, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7, 11}, vocStr = "paladins"} -- great spirit potion
}

local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 10))

function onUse(cid, item, fromPosition, itemEx, toPosition)
    local potion = POTIONS[item.itemid]
    if(not potion or not isPlayer(itemEx.uid)) then
        return false
    end

    if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then
        return doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
    end

    if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and not getPlayerCustomFlagValue(cid, PlayerCustomFlag_GamemasterPrivileges)) then
        return doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
    end

    local health = potion.health
    if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
        return false
    end

    local mana = potion.mana
    if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
        return false
    end

    doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
    if(not realAnimation) then
        doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
    else
        for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
            if(isPlayer(tid)) then
                doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
            end
        end
    end

    doAddCondition(cid, exhaust)

    doItemSetAttribute(item.uid, 'aid', math.max(11, item.actionid + 1))
    doItemSetAttribute(item.uid, 'description', 'Charges: ' .. 10 + potion.charges - getItemAttribute(item.uid, 'aid'))
    if item.actionid >= 10 + potion.charges then
        doRemoveItem(item.uid)
    end
    return true
end
 
thanks man!

all done :D

l5BzTrK.png
 
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