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Solved Potions.lua

Djowz

Djowz's Style
Joined
Dec 29, 2011
Messages
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good people I have a problem that when players use potions vials go to the first backpack and are not in the backpack where the potion was used.
someone could help me?
here is my script.


POTION.LUA
Code:
local config = {
	removeOnUse = "no",
	usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
	splashable = "no",
	range = -1,
	area = {1, 1} -- if not set correctly, the message will be sent only to user of the item
}

local multiplier = {
	health = 1.0,
	mana = 1.0
}

local POTIONS = {
	[8704] = {empty = 7636, splash = 42, health = {50, 100}}, -- small health potion
	[7618] = {empty = 7636, splash = 42, health = {100, 200}}, -- health potion
	[7588] = {empty = 7634, splash = 42, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
	[7591] = {empty = 7635, splash = 42, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
	[8473] = {empty = 7635, splash = 42, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion

	[7620] = {empty = 7636, splash = 47, mana = {70, 130}}, -- mana potion
	[7589] = {empty = 7634, splash = 47, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
	[7590] = {empty = 7635, splash = 47, mana = {200, 300}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion

	[8472] = {empty = 7635, splash = 43, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion
}

for index, potion in pairs(POTIONS) do
	if(type(index) == 'number')then
		for k, v in pairs(config) do
			if(not potion[k]) then
				potion[k] = v
			end
		end

		if(potion.removeOnUse) then
			potion.removeOnUse = getBooleanFromString(potion.removeOnUse)
		end

		if(potion.usableOnTarget) then
			potion.usableOnTarget = getBooleanFromString(potion.usableOnTarget)
		end

		if(potion.splashable) then
			potion.splashable = getBooleanFromString(potion.splashable)
		end

		if(type(potion.health) == 'table' and table.maxn(potion.health) > 1) then
			potion.health[1] = math.ceil(potion.health[1] * multiplier.health)
			potion.health[2] = math.ceil(potion.health[2] * multiplier.health)
		else
			potion.health = nil
		end


		if(type(potion.mana) == 'table' and table.maxn(potion.mana) > 1) then
			potion.mana[1] = math.ceil(potion.mana[1] * multiplier.mana)
			potion.mana[2] = math.ceil(potion.mana[2] * multiplier.mana)
		else
			potion.mana = nil
		end

		POTIONS[index] = potion
	end
end

function onUse(cid, item, fromPosition, itemEx, toPosition)
	local potion = POTIONS[item.itemid]
	if(not potion) then
		return false
	end

	if(not isPlayer(itemEx.uid) or (not potion.usableOnTarget and cid ~= itemEx.uid)) then
		if(not potion.splashable or not potion.splash) then
			return false
		end

		if(toPosition.x == CONTAINER_POSITION) then
			toPosition = getThingPosition(item.uid)
		end

		doDecayItem(doCreateItem(POOL, potion.splash, toPosition))
		doRemoveItem(item.uid, 1)
		if(not potion.empty or potion.removeOnUse) then
			return true
		end

		if(fromPosition.x ~= CONTAINER_POSITION) then
			doCreateItem(potion.empty, fromPosition)
		else
			doPlayerAddItem(cid, potion.empty, 1)
		end

		return true
	end

	if(((potion.level and getPlayerLevel(itemEx.uid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(itemEx.uid)))) and
		not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
	then
		doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_MONSTER, false, cid)
		return true
	end

	if(potion.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getThingPosition(cid), getThingPosition(itemEx.uid)) > potion.range and not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_CANUSEFAR)) then
		doPlayerSendDefaultCancel(cid, RETURNVALUE_TOOFARAWAY)
		return true
	end

	if(potion.health and not doTargetCombatHealth(cid, itemEx.uid, COMBAT_HEALING, potion.health[1], potion.health[2], CONST_ME_MAGIC_BLUE, false)) then
		return false
	end

	if(potion.mana and not doTargetCombatMana(cid, itemEx.uid, potion.mana[1], potion.mana[2], CONST_ME_MAGIC_BLUE, false)) then
		return false
	end

	if(type(potion.area) == 'table' and table.maxn(potion.area) > 1) then
		for i, tid in ipairs(getSpectators(getThingPosition(itemEx.uid), potion.area[1], potion.area[2])) do
			if(isPlayer(tid)) then
				doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_MONSTER, false, tid)
			end
		end
	else
		doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_MONSTER, false, itemEx.uid)
		if(itemEx.uid ~= cid) then
			doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_MONSTER, false, cid)
		end
	end

	doRemoveItem(item.uid, 1)
	if(not potion.empty or potion.removeOnUse) then
		return true
	end

	if(fromPosition.x ~= CONTAINER_POSITION) then
		doCreateItem(potion.empty, fromPosition)
	else
		doPlayerAddItem(cid, potion.empty, 1)
	end

	return true
end
 
Last edited:
Lua:
local config = {
	removeOnUse = "no",
	usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
	splashable = "no",
	range = -1,
	area = {1, 1} -- if not set correctly, the message will be sent only to user of the item
}

local multiplier = {
	health = 1.0,
	mana = 1.0
}

local POTIONS = {
	[8704] = {empty = 7636, splash = 42, health = {50, 100}}, -- small health potion
	[7618] = {empty = 7636, splash = 42, health = {100, 200}}, -- health potion
	[7588] = {empty = 7634, splash = 42, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
	[7591] = {empty = 7635, splash = 42, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
	[8473] = {empty = 7635, splash = 42, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion

	[7620] = {empty = 7636, splash = 47, mana = {70, 130}}, -- mana potion
	[7589] = {empty = 7634, splash = 47, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
	[7590] = {empty = 7635, splash = 47, mana = {200, 300}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion

	[8472] = {empty = 7635, splash = 43, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion
}

for index, potion in pairs(POTIONS) do
	if(type(index) == 'number')then
		for k, v in pairs(config) do
			if(not potion[k]) then
				potion[k] = v
			end
		end

		if(potion.removeOnUse) then
			potion.removeOnUse = getBooleanFromString(potion.removeOnUse)
		end

		if(potion.usableOnTarget) then
			potion.usableOnTarget = getBooleanFromString(potion.usableOnTarget)
		end

		if(potion.splashable) then
			potion.splashable = getBooleanFromString(potion.splashable)
		end

		if(type(potion.health) == 'table' and table.maxn(potion.health) > 1) then
			potion.health[1] = math.ceil(potion.health[1] * multiplier.health)
			potion.health[2] = math.ceil(potion.health[2] * multiplier.health)
		else
			potion.health = nil
		end


		if(type(potion.mana) == 'table' and table.maxn(potion.mana) > 1) then
			potion.mana[1] = math.ceil(potion.mana[1] * multiplier.mana)
			potion.mana[2] = math.ceil(potion.mana[2] * multiplier.mana)
		else
			potion.mana = nil
		end

		POTIONS[index] = potion
	end
end

function onUse(cid, item, fromPosition, itemEx, toPosition)
	local potion = POTIONS[item.itemid]
	if(not potion) then
		return false
	end

	if(not isPlayer(itemEx.uid) or (not potion.usableOnTarget and cid ~= itemEx.uid)) then
		if(not potion.splashable or not potion.splash) then
			return false
		end

		if(toPosition.x == CONTAINER_POSITION) then
			toPosition = getThingPosition(item.uid)
		end

		doDecayItem(doCreateItem(POOL, potion.splash, toPosition))
		doRemoveItem(item.uid, 1)
		if(not potion.empty or potion.removeOnUse) then
			return true
		end

		if(fromPosition.x ~= CONTAINER_POSITION) then
			doCreateItem(potion.empty, fromPosition)
		else
			doPlayerAddItem(cid, potion.empty, 1)
		end

		return true
	end

	if(((potion.level and getPlayerLevel(itemEx.uid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(itemEx.uid)))) and
		not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
	then
		doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_MONSTER, false, cid)
		return true
	end

	if(potion.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getThingPosition(cid), getThingPosition(itemEx.uid)) > potion.range and not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_CANUSEFAR)) then
		doPlayerSendDefaultCancel(cid, RETURNVALUE_TOOFARAWAY)
		return true
	end

	if(potion.health and not doTargetCombatHealth(cid, itemEx.uid, COMBAT_HEALING, potion.health[1], potion.health[2], CONST_ME_MAGIC_BLUE, false)) then
		return false
	end

	if(potion.mana and not doTargetCombatMana(cid, itemEx.uid, potion.mana[1], potion.mana[2], CONST_ME_MAGIC_BLUE, false)) then
		return false
	end

	if(type(potion.area) == 'table' and table.maxn(potion.area) > 1) then
		for i, tid in ipairs(getSpectators(getThingPosition(itemEx.uid), potion.area[1], potion.area[2])) do
			if(isPlayer(tid)) then
				doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_MONSTER, false, tid)
			end
		end
	else
		doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_MONSTER, false, itemEx.uid)
		if(itemEx.uid ~= cid) then
			doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_MONSTER, false, cid)
		end
	end

	if(not potion.empty or potion.removeOnUse) then
		return true
	end

	if(fromPosition.x ~= CONTAINER_POSITION) then
		doCreateItem(potion.empty, fromPosition)
	else
		doTransformItem(item.uid, potion.empty, 1)
	end

	return true
end
 
Code:
local config = {
	removeOnUse = "no",
	usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
	splashable = "no",
	range = -1,
	area = {1, 1} -- if not set correctly, the message will be sent only to user of the item
}
 
local multiplier = {
	health = 1.0,
	mana = 1.0
}
 
local POTIONS = {
	[8704] = {empty = 7636, splash = 42, health = {50, 100}}, -- small health potion
	[7618] = {empty = 7636, splash = 42, health = {100, 200}}, -- health potion
	[7588] = {empty = 7634, splash = 42, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
	[7591] = {empty = 7635, splash = 42, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
	[8473] = {empty = 7635, splash = 42, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion
 
	[7620] = {empty = 7636, splash = 47, mana = {70, 130}}, -- mana potion
	[7589] = {empty = 7634, splash = 47, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
	[7590] = {empty = 7635, splash = 47, mana = {200, 300}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion
 
	[8472] = {empty = 7635, splash = 43, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion
}
 
for index, potion in pairs(POTIONS) do
	if(type(index) == 'number')then
		for k, v in pairs(config) do
			if(not potion[k]) then
				potion[k] = v
			end
		end
 
		if(potion.removeOnUse) then
			potion.removeOnUse = getBooleanFromString(potion.removeOnUse)
		end
 
		if(potion.usableOnTarget) then
			potion.usableOnTarget = getBooleanFromString(potion.usableOnTarget)
		end
 
		if(potion.splashable) then
			potion.splashable = getBooleanFromString(potion.splashable)
		end
 
		if(type(potion.health) == 'table' and table.maxn(potion.health) > 1) then
			potion.health[1] = math.ceil(potion.health[1] * multiplier.health)
			potion.health[2] = math.ceil(potion.health[2] * multiplier.health)
		else
			potion.health = nil
		end
 
 
		if(type(potion.mana) == 'table' and table.maxn(potion.mana) > 1) then
			potion.mana[1] = math.ceil(potion.mana[1] * multiplier.mana)
			potion.mana[2] = math.ceil(potion.mana[2] * multiplier.mana)
		else
			potion.mana = nil
		end
 
		POTIONS[index] = potion
	end
end
 
function onUse(cid, item, fromPosition, itemEx, toPosition)
	local potion = POTIONS[item.itemid]
	if(not potion) then
		return false
	end
 
	if(not isPlayer(itemEx.uid) or (not potion.usableOnTarget and cid ~= itemEx.uid)) then
		if(not potion.splashable or not potion.splash) then
			return false
		end
 
		if(toPosition.x == CONTAINER_POSITION) then
			toPosition = getThingPosition(item.uid)
		end
 
		doDecayItem(doCreateItem(POOL, potion.splash, toPosition))
		if(not potion.empty or potion.removeOnUse) then
			return true
		end
 
		doTransformItem(item.uid, potion.empty, 1) 
		return true
	end
 
	if(((potion.level and getPlayerLevel(itemEx.uid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(itemEx.uid)))) and
		not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
	then
		doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_MONSTER, false, cid)
		return true
	end
 
	if(potion.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getThingPosition(cid), getThingPosition(itemEx.uid)) > potion.range and not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_CANUSEFAR)) then
		doPlayerSendDefaultCancel(cid, RETURNVALUE_TOOFARAWAY)
		return true
	end
 
	if(potion.health and not doTargetCombatHealth(cid, itemEx.uid, COMBAT_HEALING, potion.health[1], potion.health[2], CONST_ME_MAGIC_BLUE, false)) then
		return false
	end
 
	if(potion.mana and not doTargetCombatMana(cid, itemEx.uid, potion.mana[1], potion.mana[2], CONST_ME_MAGIC_BLUE, false)) then
		return false
	end
 
	if(type(potion.area) == 'table' and table.maxn(potion.area) > 1) then
		for i, tid in ipairs(getSpectators(getThingPosition(itemEx.uid), potion.area[1], potion.area[2])) do
			if(isPlayer(tid)) then
				doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_MONSTER, false, tid)
			end
		end
	else
		doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_MONSTER, false, itemEx.uid)
		if(itemEx.uid ~= cid) then
			doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_MONSTER, false, cid)
		end
	end
 
	if(not potion.empty or potion.removeOnUse) then
		return true
	end
 
	if(fromPosition.x ~= CONTAINER_POSITION) then
		doCreateItem(potion.empty, fromPosition)
	else
		doTransformItem(item.uid, potion.empty, 1)
	end
 
	return true
end
 
Code:
local config = {
	removeOnUse = "no",
	usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
	splashable = "no",
	range = -1,
	area = {1, 1} -- if not set correctly, the message will be sent only to user of the item
}
 
local multiplier = {
	health = 1.0,
	mana = 1.0
}
 
local POTIONS = {
	[8704] = {empty = 7636, splash = 42, health = {50, 100}}, -- small health potion
	[7618] = {empty = 7636, splash = 42, health = {100, 200}}, -- health potion
	[7588] = {empty = 7634, splash = 42, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
	[7591] = {empty = 7635, splash = 42, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
	[8473] = {empty = 7635, splash = 42, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion
 
	[7620] = {empty = 7636, splash = 47, mana = {70, 130}}, -- mana potion
	[7589] = {empty = 7634, splash = 47, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
	[7590] = {empty = 7635, splash = 47, mana = {200, 300}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion
 
	[8472] = {empty = 7635, splash = 43, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion
}
 
for index, potion in pairs(POTIONS) do
	if(type(index) == 'number')then
		for k, v in pairs(config) do
			if(not potion[k]) then
				potion[k] = v
			end
		end
 
		if(potion.removeOnUse) then
			potion.removeOnUse = getBooleanFromString(potion.removeOnUse)
		end
 
		if(potion.usableOnTarget) then
			potion.usableOnTarget = getBooleanFromString(potion.usableOnTarget)
		end
 
		if(potion.splashable) then
			potion.splashable = getBooleanFromString(potion.splashable)
		end
 
		if(type(potion.health) == 'table' and table.maxn(potion.health) > 1) then
			potion.health[1] = math.ceil(potion.health[1] * multiplier.health)
			potion.health[2] = math.ceil(potion.health[2] * multiplier.health)
		else
			potion.health = nil
		end
 
 
		if(type(potion.mana) == 'table' and table.maxn(potion.mana) > 1) then
			potion.mana[1] = math.ceil(potion.mana[1] * multiplier.mana)
			potion.mana[2] = math.ceil(potion.mana[2] * multiplier.mana)
		else
			potion.mana = nil
		end
 
		POTIONS[index] = potion
	end
end
 
function onUse(cid, item, fromPosition, itemEx, toPosition)
	local potion = POTIONS[item.itemid]
	if(not potion) then
		return false
	end
 
	if(not isPlayer(itemEx.uid) or (not potion.usableOnTarget and cid ~= itemEx.uid)) then
		if(not potion.splashable or not potion.splash) then
			return false
		end
 
		if(toPosition.x == CONTAINER_POSITION) then
			toPosition = getThingPosition(item.uid)
		end
 
		doDecayItem(doCreateItem(POOL, potion.splash, toPosition))
		if(not potion.empty or potion.removeOnUse) then
			if(item.type > 1) then
				doChangeTypeItem(item.uid, item.type-1)
			else
				doRemoveItem(item.uid, 1)
			end
			return true
		end
 
		if(fromPosition.x ~= CONTAINER_POSITION) then
			doCreateItem(potion.empty, fromPosition)
		else
			doPlayerAddItem(cid, potion.empty, 1)
		end
 
		return true
	end
 
	if(((potion.level and getPlayerLevel(itemEx.uid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(itemEx.uid)))) and
		not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
	then
		doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_MONSTER, false, cid)
		return true
	end
 
	if(potion.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getThingPosition(cid), getThingPosition(itemEx.uid)) > potion.range and not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_CANUSEFAR)) then
		doPlayerSendDefaultCancel(cid, RETURNVALUE_TOOFARAWAY)
		return true
	end
 
	if(potion.health and not doTargetCombatHealth(cid, itemEx.uid, COMBAT_HEALING, potion.health[1], potion.health[2], CONST_ME_MAGIC_BLUE, false)) then
		return false
	end
 
	if(potion.mana and not doTargetCombatMana(cid, itemEx.uid, potion.mana[1], potion.mana[2], CONST_ME_MAGIC_BLUE, false)) then
		return false
	end
 
	if(type(potion.area) == 'table' and table.maxn(potion.area) > 1) then
		for i, tid in ipairs(getSpectators(getThingPosition(itemEx.uid), potion.area[1], potion.area[2])) do
			if(isPlayer(tid)) then
				doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_MONSTER, false, tid)
			end
		end
	else
		doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_MONSTER, false, itemEx.uid)
		if(itemEx.uid ~= cid) then
			doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_MONSTER, false, cid)
		end
	end
 
	if(not potion.empty or potion.removeOnUse) then
		return true
	end
 
	if(fromPosition.x ~= CONTAINER_POSITION) then
		doCreateItem(potion.empty, fromPosition)
	else
		doTransformItem(item.uid, potion.empty, 1)
	end
 
	return true
end

Also, that script is so fucking messy. Not even bothering to read it thoroughly.
 
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