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TFS 1.X+ Problem moving with character, mobs, npc activating Improved animations and Frame group TFS 1.5 7.72 Otcv8

Joined
Feb 11, 2023
Messages
38
Solutions
1
Reaction score
14
Location
Brazil, SP
Hello, how are you?

I recently deployed wings, auras, and shaders to my TFS 1.5 7.72 server. For the wing and aura animation pack, I need to activate some Tibia data features.

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I continued development normally, with everything working fine until I logged in with a regular character, not a god.

gif.gif

The mobs kept blinking, and NPCs also blinked when they walked. However, the god didn't do this. If it did, it was so fast that I didn't notice, lol. Does anyone have any idea where I should start to fix this? If I disable Improved and Frame, they returned to normal, but the wings remained static.

Thanks
Post automatically merged:

LUA:
    g_game.enableFeature(GameSpritesU32)
    g_game.enableFeature(GameSpritesAlphaChannel)
    g_game.enableFeature(GameEnhancedAnimations)
    g_game.enableFeature(GameIdleAnimations)

These are the features I activated for animation, without them the data won't load.
Post automatically merged:

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I noticed that these outfits don't have a Group, is that it? And how do I add one?
Post automatically merged:

Solved, the object builder has the option to add a frame group to sprites that don't have one, and everything went back to working normally.

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