reginaldofilhog
Member
Hello, how are you?
I recently deployed wings, auras, and shaders to my TFS 1.5 7.72 server. For the wing and aura animation pack, I need to activate some Tibia data features.

I continued development normally, with everything working fine until I logged in with a regular character, not a god.

The mobs kept blinking, and NPCs also blinked when they walked. However, the god didn't do this. If it did, it was so fast that I didn't notice, lol. Does anyone have any idea where I should start to fix this? If I disable Improved and Frame, they returned to normal, but the wings remained static.
Thanks
These are the features I activated for animation, without them the data won't load.


I noticed that these outfits don't have a Group, is that it? And how do I add one?
Solved, the object builder has the option to add a frame group to sprites that don't have one, and everything went back to working normally.


I recently deployed wings, auras, and shaders to my TFS 1.5 7.72 server. For the wing and aura animation pack, I need to activate some Tibia data features.

I continued development normally, with everything working fine until I logged in with a regular character, not a god.

The mobs kept blinking, and NPCs also blinked when they walked. However, the god didn't do this. If it did, it was so fast that I didn't notice, lol. Does anyone have any idea where I should start to fix this? If I disable Improved and Frame, they returned to normal, but the wings remained static.
Thanks
Post automatically merged:
LUA:
g_game.enableFeature(GameSpritesU32)
g_game.enableFeature(GameSpritesAlphaChannel)
g_game.enableFeature(GameEnhancedAnimations)
g_game.enableFeature(GameIdleAnimations)
These are the features I activated for animation, without them the data won't load.
Post automatically merged:


I noticed that these outfits don't have a Group, is that it? And how do I add one?
Post automatically merged:
Solved, the object builder has the option to add a frame group to sprites that don't have one, and everything went back to working normally.


Last edited: