kosamika
New Member
- Joined
- Nov 8, 2008
- Messages
- 8
- Reaction score
- 4
hello otlanders!!!
im using vb2010 and last OTHire-master server revision
im tryng to push monsters downstairs, but i always get ret_notenoughtroom
the only holes that seem to work are the dirthole and the traphole
but even those wont work once they are open. i can use them again when they close
i did try to skip line 916 on game.cpp at
could accomplish same thing by removing block_pathfind flags from items.otb on holes
but i do get ret_notpossible when i do this.
game.cpp later on, line 1031, at
i assume we could add here an exception, but im kinda lost with the syntax at this point
any help would be apreciated
im using vb2010 and last OTHire-master server revision
im tryng to push monsters downstairs, but i always get ret_notenoughtroom
the only holes that seem to work are the dirthole and the traphole
but even those wont work once they are open. i can use them again when they close
i did try to skip line 916 on game.cpp at
Game::playerMoveCreature
C++:
if(player != movingCreature){
if(toTile->hasProperty(BLOCKPATH)){
player->sendCancelMessage(RET_NOTENOUGHROOM);
return false;
}
could accomplish same thing by removing block_pathfind flags from items.otb on holes
but i do get ret_notpossible when i do this.
game.cpp later on, line 1031, at
Game::internalMoveCreature
C++:
//check if we can move the creature to the destination
ReturnValue ret = toCylinder->__queryAdd(0, creature, 1, flags);
if(ret != RET_NOERROR){
return ret;
}
i assume we could add here an exception, but im kinda lost with the syntax at this point
any help would be apreciated