-- ### CONFIG ###
-- message send to player by script "type" (types you can check in "global.lua")
SHOP_MSG_TYPE = 17
-- time (in seconds) between connections to SQL database by shop script
SQL_interval = 30
-- ### END OF CONFIG ###
SQL_COMUNICATION_INTERVAL = SQL_interval * 1000
function onLogin(cid)
if(InitShopComunication == 0) then
local eventServ = addEvent(sql_communication, SQL_COMUNICATION_INTERVAL, {})
InitShopComunication = eventServ
end
registerCreatureEvent(cid, "PlayerDeath")
return TRUE
end
function sql_communication(parameters)
dofile("./config.lua")
env = assert(luasql.mysql())
con = assert(env:connect(mysqlDatabase, mysqlUser, mysqlPass, mysqlHost, mysqlPort))
result_plr = assert(con:execute("SELECT * FROM z_ots_comunication WHERE `type` = 'login';"))
todo = result_plr:fetch({}, "a")
while todo do
id = tonumber(todo.id)
action = tostring(todo.action)
delete = tonumber(todo.delete_it)
cid = getPlayerByName(tostring(todo.name))
if isPlayer(cid) == TRUE then
if action == 'show_msg' then
local msg_text = tostring(todo.param1)
local msg_type = todo.param2
doPlayerSendTextMessage(cid, msg_type, msgtext)
if delete == 1 then
delete = assert(con:execute("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";"))
end
elseif action == 'give_item' then
local itemtogive_id = tonumber(todo.param1)
local itemtogive_count = tonumber(todo.param2)
local container_id = tonumber(todo.param3)
local container_count = tonumber(todo.param4)
local add_item_type = tostring(todo.param5)
local add_item_name = tostring(todo.param6)
local b_head_slot = getPlayerSlotItem(cid, 1)
local b_necklace_slot = getPlayerSlotItem(cid, 2)
local b_backpack_slot = getPlayerSlotItem(cid, 3)
local b_armor_slot = getPlayerSlotItem(cid, 4)
local b_right_hand = getPlayerSlotItem(cid, 5)
local b_left_hand = getPlayerSlotItem(cid, 6)
local b_legs_slot = getPlayerSlotItem(cid, 7)
local b_feet_slot = getPlayerSlotItem(cid, 8)
local b_ring_slot = getPlayerSlotItem(cid, 9)
local b_arrow_slot = getPlayerSlotItem(cid, 10)
if b_arrow_slot.itemid == 0 or (b_left_hand.itemid == 0 and b_right_hand.itemid == 0) then
local full_weight = 0
if add_item_type == 'container' then
container_weight = getItemWeight(container_id, 1)
items_weight = container_count * getItemWeight(itemtogive_id, itemtogive_count)
full_weight = items_weight + container_weight
else
full_weight = getItemWeight(itemtogive_id, itemtogive_count)
end
local free_cap = getPlayerFreeCap(cid)
if full_weight <= free_cap then
if add_item_type == 'container' then
local new_container = doCreateItemEx(container_id)
local iter = 0
while iter ~= container_count do
doAddContainerItem(new_container, itemtogive_id, itemtogive_count)
iter = iter + 1
end
doPlayerAddItemEx(cid, new_container)
itemtogive_id = container_id
else
local addeditem = doPlayerAddItem(cid, itemtogive_id, itemtogive_count)
end
local head_slot = getPlayerSlotItem(cid, 1)
local necklace_slot = getPlayerSlotItem(cid, 2)
local backpack_slot = getPlayerSlotItem(cid, 3)
local armor_slot = getPlayerSlotItem(cid, 4)
local right_hand = getPlayerSlotItem(cid, 5)
local left_hand = getPlayerSlotItem(cid, 6)
local legs_slot = getPlayerSlotItem(cid, 7)
local feet_slot = getPlayerSlotItem(cid, 8)
local ring_slot = getPlayerSlotItem(cid, 9)
local arrow_slot = getPlayerSlotItem(cid, 10)
if ring_slot.itemid == itemtogive_id or feet_slot.itemid == itemtogive_id or legs_slot.itemid == itemtogive_id or armor_slot.itemid == itemtogive_id or necklace_slot.itemid == itemtogive_id or head_slot.itemid == itemtogive_id or arrow_slot.itemid == itemtogive_id or left_hand.itemid == itemtogive_id or right_hand.itemid == itemtogive_id or backpack_slot.itemid == itemtogive_id then
if b_ring_slot.uid ~= ring_slot.uid or b_feet_slot.uid ~= feet_slot.uid or b_legs_slot.uid ~= legs_slot.uid or b_armor_slot.uid ~= armor_slot.uid or b_necklace_slot.uid ~= necklace_slot.uid or b_head_slot.uid ~= head_slot.uid or b_backpack_slot.uid ~= backpack_slot.uid or b_right_hand.uid ~= right_hand.uid or b_left_hand.uid ~= left_hand.uid or b_arrow_slot.uid ~= arrow_slot.uid then
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop. You should re-login now to become sure your new item will not disappear if any error occur.')
delete = assert(con:execute("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";"))
assert(con:execute("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";"))
else
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop not added. Unknown error occured. Wait about '.. SQL_interval ..' seconds. If error will occur again contact with admin. Error item ID is: '.. id ..'')
end
else
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop not added. Unknown error occured. Wait about '.. SQL_interval ..' seconds. If error will occur again contact with admin. Error item ID is: '.. id ..'')
end
else
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot or give to friend and wait about '.. SQL_interval ..' seconds to get it.')
end
else
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please take items from both hands or item from arrow slot and wait about '.. SQL_interval ..' seconds to get it.')
end
end
end
todo = result_plr:fetch (todo, "a")
end
con:close()
env:close()
local eventServ = addEvent(sql_communication, SQL_COMUNICATION_INTERVAL, parameters)
end