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[Project] Race Wars - Rule your own Village with your Friends or Guild!

Eldin

Eldin Projects
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General Information about Race Wars can be seen HERE.

Now to the Topic:
The main idea with Race Wars will be to fight for your own Race against the other Races, two facts will make this easier.
-You will not be able to attack others with the same Race as yours. (Non-PvP)
-You will not only gain experience from hunting, but also hunting other Races. (Real Players)

Guilds:
One thing that will be very exiting in Race Wars it too see if one Race is smart enough to have its own King and really Team Up by creating 1 guild and fight to rule the world. What will your place be?
Will you be the King to Rule and Lead your Race to Victory?
Or will you be the Diplomat to make an Alliance with another Race or Guild?
Maybe your a Strategic person or a Massive Fighter?

Race + Race = Win?
The most will fight for their Races and stick together to Rule the World, but some outsiders can always be found in all places. Are you one of them? Will you fight for yourself and your guild only whether its the same Race or friends from different Races? Then get ready, you will be able to RULE YOUR OWN VILLAGE! Thats right, your own village!

Villages:
All the small Villages will have their own Depots and probably Temples. The Houses within the Villages can be owned by any Race and you can therefor team up with your friends even if they play another Race! You can make sure to Rule this small Town by teaming up with your friends to force others to stay out. Who knows, you might even become that big to take over the entire All-Around City Venore one day? Everyone starts somewhere. So where are those Villages?

ICE ISLANDS:

IceIslands.jpg

The Ice Islands are an archipelago far out in the Nordic Ocean. Due to their exposed position they have a very rough climate and are permanently covered with snow and ice. They have produced a special flora and fauna, which is adapted to this inhospitable area. Some imperturbable adventurers have founded a small village on one of the islands, Senja, and explore the depths of the islands seeking for mineral resources. The Nordic Tibia Ferries provide a cheap and reliable transport system between the continent and the three largest islands, Senja, Folda, and Vega. The landing place on the continent is located to the northwest of Carlin, vis-à-vis to Senja.


THE FIELDS OF GLORY:

TheFieldsofGlory.jpg

The plains to north of Carlin were the scene of a huge battle between humans and orcs some centuries ago. The united forces of Carlin and Thais succeeded in repulsing their enemies, thus saving Carlin and whole Tibia from the wild hordes. Since this great victory, this area has been called the "Fields of Glory". A statue reminds passing travellers of the killed heroes. Nowadays, these plains are a lonely area. Only at the coast in the north there is the sleepy village of Northport, where some fishermen live. More interesting are the holes that lead to caves and dungeons below.

GREENSHORE:

Greenshore.jpg

Greenshore is a small community to the north of Thais. A peninsula with a mountain pass into it, it is very quiet and safe at the surface with a small number of lesser creatures. The main sights to see in Greenshore are The Tibianic as well as the expensive Greenshore Villa. Near the mountain pass, there is a hole leading to the main Thais dungeon filled with many Orcs, Orc Spearmen, and Orc Warriors. Many huge events take place there, due to the "presence" of the Tibianic.

FIBULA:

Fibula.jpg

The island Fibula is located off the southwest coast of the continent. There is a small village of the same name on it, whose inhabitants live on fishing, farming, and hunting. Below Fibula, there is the dreaded "Fibula Dungeon". The inhabitants of Fibula are always afraid that they might face the same destiny as the inhabitants of Calcanea, a small island to the north: One day, a giant spider came up from the dungeon and killed all of them. Moreover, a great sea-monster shows up from time to time in the bay between Fibula, Calcanea, and the continent, and so no one dares to sail there any more. The only way to Fibula is through a tunnel below the seabed.

THE OUTLAW CAMP:

TheOutlawCamp.jpg

East of the Blood Bay outlaws and deserters of the king's army have erected a hideout. The place suits their needs very well. It is surrounded by water on nearly all sides. A dense forest hides the camp and makes it impossible to attack it with armies. The houses are built out of wood, but the whole village is well fortified. Being sly and experienced fighters the inhabitants defend their shabby and dirty dwellings fiercely against any uninvited intruder. On the other hand, they don't hesitate to support other outlaws or even to put them up in their camp.

Please note that I haven't decided if you should be able to own any of those Houses from the start of the game or if they will open up later.

What do you think and what would you like to see?

Kind Regards,
Eldin.
 
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