local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FORMULA_LEVELMAGIC)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 5000, 5000, 6000, 6000)
function onUseWeapon(cid, var)
doCombat(cid, combat, var)
return
end
try this one, and change effects/attacks etc.Code:local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FORMULA_LEVELMAGIC) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 5000, 5000, 6000, 6000) function onUseWeapon(cid, var) doCombat(cid, combat, var) return end
@imback1
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_BATS)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, -1300, 0, -1500)
function onUseWeapon(cid, var)
return doCombat(cid, combat, var)
end
thanks bro worked perfecttry this one, and change effects/attacks etc.
Code:local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_BATS) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, -1300, 0, -1500) function onUseWeapon(cid, var) return doCombat(cid, combat, var) end