local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FORMULA_LEVELMAGIC)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 5000, 5000, 6000, 6000)
function onUseWeapon(cid, var)
doCombat(cid, combat, var)
return
end