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Lua Protection against BOT OTCLIENT - OPCODE

Jeffers

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Aug 22, 2014
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Hello
I am doing some server functions with the OPCODE of Otclient.
In recording the opcode function and send the server to the client, everything works perfectly, but when trying to send the client to the server get the error.
ERROR: caught the moon to call the protected game function button, the call was canceled
stack traceback
I know this is because of the protection system BOT and I need to compile the Client without such protection, but I wonder if I need reaumente off if there is a correct alternative to make the client can actuate this OPCODE, as in other occasion could already use the same opcode system without having these errors.
 
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