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OTClient Protocol error + ghost monster

ZiumZium

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TFS 1.4.2 OTCv8.
Hi, I recently encountered a problem (unfortunately, I don't know when).

After killing monsters, I get a protocol game error and a "ghost problem" where the player looks like a monster while running or running too fast upwards (clipping the character). The map sometimes doesn't render.

Otcv8:
ERROR: ProtocolGame parse message exception (967 bytes, 21 unread, last opcode is 0xd1 (209), prev opcode is 0xaa (170)): InputMessage eof reached
Packet has been saved to packet.log, you can use it to find what was wrong. (Protocol: 1098)

packet.log:
ProtocolGame parse message exception (967 bytes, 21 unread, last opcode is 0xd1 (209), prev opcode is 0xaa (170), proto: 1098): InputMessage eof reached
cc 03 8b d6 a0 ef bf 03 83 bd 80 45 7d 06 05 83 bb 80 46 7d 06 05 83 bc 80 46 7d 06 05 83 bd 80 46 7d 06 05 83 be 80 46 7d 06 05 83 bf 80 46 7d 06 05 83 ba 80 47 7d 06 05 83 bb 80 47 7d 06 05 83 bc 80 47 7d 06 05 83 bd 80 47 7d 06 05 83 be 80 47 7d 06 05 83 bf 80 47 7d 06 05 83 c0 80 47 7d 06 05 83 b9 80 48 7d 06 05 83 ba 80 48 7d 06 05 83 bb 80 48 7d 06 05 83 bc 80 48 7d 06 05 83 bd 80 48 7d 06 05 83 be 80 48 7d 06 05 83 bf 80 48 7d 06 05 83 c0 80 48 7d 06 05 83 c1 80 48 7d 06 05 83 b9 80 49 7d 06 05 83 ba 80 49 7d 06 05 83 bb 80 49 7d 06 05 83 bc 80 49 7d 06 05 83 bd 80 49 7d 06 05 83 be 80 49 7d 06 05 83 bf 80 49 7d 06 05 83 c0 80 49 7d 06 05 83 c1 80 49 7d 06 05 83 b8 80 4a 7d 06 05 83 b9 80 4a 7d 06 05 83 ba 80 4a 7d 06 05 83 bb 80 4a 7d 06 05 83 bc 80 4a 7d 06 05 83 bd 80 4a 7d 06 05 83 be 80 4a 7d 06 05 83 bf 80 4a 7d 06 05 83 c0 80 4a 7d 06 05 83 c1 80 4a 7d 06 05 83 c2 80 4a 7d 06 05 83 b9 80 4b 7d 06 05 83 ba 80 4b 7d 06 05 83 bb 80 4b 7d 06 05 83 bc 80 4b 7d 06 05 83 bd 80 4b 7d 06 05 83 be 80 4b 7d 06 05 83 bf 80 4b 7d 06 05 83 c0 80 4b 7d 06 05 83 c1 80 4b 7d 06 05 83 b9 80 4c 7d 06 05 83 ba 80 4c 7d 06 05 83 bb 80 4c 7d 06 05 83 bc 80 4c 7d 06 05 83 bd 80 4c 7d 06 05 83 be 80 4c 7d 06 05 83 bf 80 4c 7d 06 05 83 c0 80 4c 7d 06 05 83 c1 80 4c 7d 06 05 83 ba 80 4d 7d 06 05 83 bb 80 4d 7d 06 05 83 bc 80 4d 7d 06 05 83 bd 80 4d 7d 06 05 83 be 80 4d 7d 06 05 83 bf 80 4d 7d 06 05 83 c0 80 4d 7d 06 05 83 bb 80 4e 7d 06 05 83 bc 80 4e 7d 06 05 83 bd 80 4e 7d 06 05 83 be 80 4e 7d 06 05 83 bf 80 4e 7d 06 05 83 bd 80 4f 7d 06 05 6a be 80 4a 7d 06 01 49 0b ff 05 01 00 2d 00 00 00 00 33 49 0b 00 00 00 00 83 be 80 4a 7d 06 01 b4 17 be 80 4a 7d 06 14 00 00 00 b4 00 00 00 00 f6 2c 00 41 20 72 61 74 20 6c 6f 73 65 73 20 32 30 20 68 69 74 70 6f 69 6e 74 73 20 64 75 65 20 74 6f 20 79 6f 75 72 20 61 74 74 61 63 6b 2e 8c 33 7f 00 40 00 a0 58 02 58 02 ff ff ff ff ff ff ff ff e8 54 b6 07 00 00 00 00 c8 00 00 64 00 00 00 00 00 00 00 64 00 dc 05 dc 05 64 64 00 64 d8 09 e2 04 00 00 d0 02 00 00 00 aa 01 00 00 00 05 00 57 69 6c 6b 75 c8 00 01 bd 80 4a 7d 06 12 00 65 78 65 76 6f 20 67 72 61 6e 20 6d 61 73 20 76 69 73 6c be 80 4a 7d 06 01 6a be 80 4a 7d 06 01 46 0b ff 05 01 00 2d 00 00 00 00 33 46 0b 00 00 00 00 6a be 80 4a 7d 06 03 4c 17 ff 01 00 0a 00 00 00 00 33 4c 17 00 00 00 00 33 d7 0b 00 00 00 00 33 17 0e 00 00 00 00 b4 16 39 00 4c 6f 6f 74 20 6f 66 20 61 20 72 61 74 3a 20 7b 63 68 65 65 73 65 2c 20 23 41 42 41 42 41 42 7d 2c 20 7b 33 20 67 6f 6c 64 20 63 6f 69 6e 73 2c 20 23 41 42 41 42 41 42 7d
aa 00 00 00 00 00 00 00 00 08 09 00 39 00 4c 6f 6f 74 20 6f 66 20 61 20 72 61 74 3a 20 7b 63 68 65 65 73 65 2c 20 23 41 42 41 42 41 42 7d 2c 20 7b 33 20 67 6f 6c 64 20 63 6f 69 6e 73 2c 20 23 41 42 41 42 41 42 7d
d1 03 00 52 61 74 15 00 00 00 00 00 00 02 d7 0b ff 03 00 00 09 00 67 6f 6c 64 20 63 6f 69 6e 17 0e ff 01 00 00 06 00 63 68 65 65 73 65 6c be 80 4a 7d 06 02
 
Solution
TFS 1.4.2 (clean?) OTCv8 (clean?)
No, I already have a lot of stuff on it
Post automatically merged:

I don't know if this will help. GPT wrote to me that it's a problem with loot coloring.

"To preserve loot coloring and eliminate the "InputMessage eof reached" error, you need to add support for 0xAA/0xD1 packets, which the server sends with loot descriptions, to OTCv8."
TFS 1.4.2 (clean?) OTCv8 (clean?)
No, I already have a lot of stuff on it
Post automatically merged:

I don't know if this will help. GPT wrote to me that it's a problem with loot coloring.

"To preserve loot coloring and eliminate the "InputMessage eof reached" error, you need to add support for 0xAA/0xD1 packets, which the server sends with loot descriptions, to OTCv8."
 
Last edited:
Solution
No, I already have a lot of stuff on it
Post automatically merged:

I don't know if this will help. GPT wrote to me that it's a problem with loot coloring.

"To preserve loot coloring and eliminate the "InputMessage eof reached" error, you need to add support for 0xAA/0xD1 packets, which the server sends with loot descriptions, to OTCv8."
Dont trust 100% on AI they fail alot if the context delivered is not enough, and C++ modifications are highly critical, so make it with precaution for simple things for now.
 

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