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Lua PVP Enforced With Skull an min level

djtuca

Technical Support
Joined
Jun 25, 2011
Messages
198
Reaction score
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Location
Brazil
Hello,

I Have the server using TFS 0.3.6 with normal pvp.
but I want it to be enforced after player be level 100.
Exemple

Player Killer = level 100
Victim Dead = below 100
Player Killer not Gain EXP

and

Player Killer = level 8
ViCtim Dead = 200
Player Killer not Gain EXP

In my config.lua i put

rateExperienceFromPlayers = 2.0

minLevelThresholdForKilledPlayer = 100
maxLevelThresholdForKilledPlayer = 0

and not work - player level 100 kill player below 100 and gain EXP
 
Hello,

I Have the server using TFS 0.3.6 with normal pvp.
but I want it to be enforced after player be level 100.
Exemple

Player Killer = level 100
Victim Dead = below 100
Player Killer not Gain EXP

and

Player Killer = level 8
ViCtim Dead = 200
Player Killer not Gain EXP

In my config.lua i put

rateExperienceFromPlayers = 2.0

minLevelThresholdForKilledPlayer = 100
maxLevelThresholdForKilledPlayer = 0

and not work - player level 100 kill player below 100 and gain EXP


Try something like this:
Code:
minLevelThresholdForKilledPlayer = 1.0
maxLevelThresholdForKilledPlayer = 2.0

Your_Level*minLevelThresholdForKilledPlayer -> Lowest level you'll gain experience from.
Your_Level*maxLevelThresholdForKilledPlayer -> Highest level you'll gain experience from.


So with the setting I posted, if you're level 100, you'll gain exp from everyone above level 100 and under level 200.
100*1.0 = 100.
100*2.0 = 200.
 
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