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I have recently, like a few months ago, started my own Project which is a small World with PVP as a main focus. There is bosses that drops items for players and monsters that drops currency that is needed to develop strenght in characters.
In this server I have removed levels and experience completely. The only thing that makes your character stronger is the items and your skill as a player. I Think that sounds fair..
So the map is very small, like very small. You have this main base where you can find all you need to play the server. In the center is a FFA arena that anyone can enter whenever they want. Its not big, you can see all 4 sides if you are in the middle of it. This is to maximize action.
There is battlegrounds and special events every 30 minutes and rewards depending on where you are and how well you did those events and battlegrounds.
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The thing is i Think players will advance to quickly so maybe If I put in a system that tracks every player's Deaths. lets say FOR EXAMPLE that this character dies 50 times within 24 hours. If you go past this the character needs to rest. You can log in but cant enter battlegrounds/events/arenas or any form of PVP within the server until FOR EXAMPLE 05:00 in the morning. If your #1 dies 50 times you can still log in to #2 and play as normal.
What do you guys Think.. is it good or bad?
I have recently, like a few months ago, started my own Project which is a small World with PVP as a main focus. There is bosses that drops items for players and monsters that drops currency that is needed to develop strenght in characters.
In this server I have removed levels and experience completely. The only thing that makes your character stronger is the items and your skill as a player. I Think that sounds fair..
So the map is very small, like very small. You have this main base where you can find all you need to play the server. In the center is a FFA arena that anyone can enter whenever they want. Its not big, you can see all 4 sides if you are in the middle of it. This is to maximize action.
There is battlegrounds and special events every 30 minutes and rewards depending on where you are and how well you did those events and battlegrounds.
JUMP TO HERE
The thing is i Think players will advance to quickly so maybe If I put in a system that tracks every player's Deaths. lets say FOR EXAMPLE that this character dies 50 times within 24 hours. If you go past this the character needs to rest. You can log in but cant enter battlegrounds/events/arenas or any form of PVP within the server until FOR EXAMPLE 05:00 in the morning. If your #1 dies 50 times you can still log in to #2 and play as normal.
What do you guys Think.. is it good or bad?