PyOT — A Modern Open Tibia Server, Reimagined in Python
GitHub: GitHub - Mystikil/PyOT (https://github.com/Mystikil/PyOT)What Is PyOT?
A while back Stain started a Python distro called PyOT. It is a full-featured Open Tibia server completely written in Python 3 — not TFS, not C++, not glued with Lua. It’s a clean slate. Then it was latter mentioned by Amirosolo. SO credits go to them for the start of PyOT. I simply plugged in my custom Distro with theirs so far.It was born from a simple idea:
That’s what PyOT is all about — a moddable, readable, Python-powered server core.“What if we could build a Tibia-like MMO server using clean, modern code that anyone could read, understand, and expand?”
No compiler. No memory leaks. No guessing.
Just files, folders, and code you can actually understand.
Philosophy
| Traditional OT Servers | PyOT Approach |
|---|---|
| C++ base with Lua scripts | 100% Python stack |
| Difficult to debug or modify | Readable, live-editable code |
| Statically compiled | Hot-reloadable scripts |
| Scattered logic | Modular folder-based systems |
| Slower development | Rapid iteration, even live |
Core Features
Gameplay Systems
| System | Status | Notes |
|---|---|---|
| Character Login / Accounts | MySQL-backed | |
| Movement & Pathfinding | Includes monster follow behavior | |
| Spells System | Python-defined, easy to extend | |
| Vocations | JSON or Python definitions | |
| Monsters & AI | Advanced AI in progress | |
| NPCs | Keyword & trade logic | |
| Items System | Wearables, effects, usable logic | |
| Combat / Stats | Cooldowns, damage types, scaling |
Data Handling
| Feature | Description |
|---|---|
| Monsters, vocations, spells, etc. | |
| Drop data into folders, it's read at runtime | |
| Modify systems without restart | |
| Per rarity, level, or config values | |
| Add new effects/bonuses easily |
Maps & World
| Map Feature | Status |
|---|---|
| OTBM Support | |
| Instanced Maps | |
| Region Chunks | |
| Procedural Generation | |
| Dungeon Loader |
Web/AAC
| Feature | Status | Notes |
|---|---|---|
| Website Login | ||
| Character Search | ||
| Highscores | ||
| Online List | ||
| Admin Tools |
Coming Soon (In Progress)
| Feature | Description |
|---|---|
| Scalable, configurable, group/solo | |
| Hostility flags, memory, anger, element logic | |
| Custom modern client (OTClient supported for now) | |
| Drop folder → auto-load scripts | |
| Forging, alchemy, crafting trees | |
| Rarity glows, condition indicators | |
| Fully modular, flag/storage-based | |
| Live server stats & player tracking |
Why Python?
| Benefit | How it Helps |
|---|---|
| Easier for new devs to contribute | |
| Change logic mid-game | |
| File handling, math, data, etc. | |
| Fast testing + fewer crash risks | |
| Systems live in separate folders | |
| Great for teaching/gamejam servers |
How to Get Started
- Clone the repo
git clone https://github.com/Mystikil/PyOT
- Install Python 3.11+ and dependencies
pip install -r requirements.txt
- Setup your MySQL database using the schema provided
- Run the login server:
python loginserver.py
- Run the game server:
python gameserver.py
- (Optional) Launch the website at
/website/in any PHP server or XAMPP
Want to Contribute or Watch?
If you:
- Know Python
- Are tired of hacking in Lua/C++
- Love MMO or OT design
- Want to build new systems cleanly
- Just want to see something different succeed…
Check out the repo:
Future Plans: PyOTV2
We’ll be renaming the project to PyOTV2 soon.That version will include:
- Unity client integration
- Full plug-and-play scripting
- New AI core ("ECHO")
- Admin panel
- Secure serialization + login security