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New Member
- Joined
- Nov 13, 2009
- Messages
- 2
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Hello there!
I've been creating a new map using the OtAcademy Fork of Remeres Map editor and ran into two specific problem too many times already and needed help from someone that understands the code better than i do.
First Problem) In many cases i end up having grass tufts above trees and other doodads, just like the image bellow. I found one configuration called on_blocking that stops the grass from being created on top of walls, but not trees, rocks and other doodads. So i wanted to get this fixed.
Second Problem) Unfortunally both RME and OTA map editors have pros and cons, the one from OTA is way more polished and efficient than RME. BUT rme has one featured that i really wished i had on OTA, which is the ability to chance item order on the "Browse Field" option. Ex: We have- Grass floor < Tree < grass tuft (as the image above) and on rme we can easily change to Grass floor < Grass tuft < Tree. So i needed an extension that allowed me to do so.
Can anyone help me? These are problems that can be avoided most of the time, but not always.
I've been creating a new map using the OtAcademy Fork of Remeres Map editor and ran into two specific problem too many times already and needed help from someone that understands the code better than i do.
First Problem) In many cases i end up having grass tufts above trees and other doodads, just like the image bellow. I found one configuration called on_blocking that stops the grass from being created on top of walls, but not trees, rocks and other doodads. So i wanted to get this fixed.
Second Problem) Unfortunally both RME and OTA map editors have pros and cons, the one from OTA is way more polished and efficient than RME. BUT rme has one featured that i really wished i had on OTA, which is the ability to chance item order on the "Browse Field" option. Ex: We have- Grass floor < Tree < grass tuft (as the image above) and on rme we can easily change to Grass floor < Grass tuft < Tree. So i needed an extension that allowed me to do so.
Can anyone help me? These are problems that can be avoided most of the time, but not always.