This looks bad in my opinion:
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I really like the transparant water, but I think physically that waterfall is not possible. It looks as it drops from 2 floors while being 2 floors high.
Looks nice. Maybe put the lines of snow you used on the ship (6757 - 6758) next to the walls in the top left corner as well.Messing about with the Dream Gate concepts, this is stage 1, which is a simple run and gun style stage where players make their way through the map to the first "dream warden".. Throughout this stage, you'll see aspects of dreams, such as the pirate ship in the image, as well as battlefields etc (not that players will necessarily care, since they are trying to get through the map as fast as possible but it adds to the "dream world" concept
Note the path is semi clean as there will be a lot of mobs throughout the route tbh.. Like Inq seals
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Looks nice. Maybe put the lines of snow you used on the ship (6757 - 6758) next to the walls in the top left corner as well.
Trying to create an Asian / Japanese style for my map. Still seeing what works, style and color-wise. So far I'm (heavily) influenced by @2Rec , with his work here and here. Will try to expand upon it, to give it my own take, and not have an exact copy of his work.
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Tips and critiques are always welcome.
Thanks. Still experimenting on it. I want to build a pagoda, but I think with Tibia's current sprites that's going to be a hard task. Closest we get is Zaoan style, but I dont want it to fully go the Draken direction.
Like the Arch entrance idea!
Amazing Love the setting.
I love that shape. Very realistic and big, keep goin man.Amazing Love the setting.
Decided to create the outlines of my world first, because in my previous map(s), there was a little bit here, a little bit there, and eventually it was one big mess without any geographical logic to it.
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I drew the map out on paper first. Eventually I'll import my worthwhile pieces into my new map. But now I think I can actually go planning.