That's totally untrue1 GB RAM = supports 40 ~ 80 players (depends of your internet) [NOT SUPPORT MAP RL]
2 GB RAM = supports 80 ~ 140 players (depends of your internet) [NOT SUPPORT MAP RL]
4 GB RAM = supports 140 ~ 200 players (depends of your internet)
8 GB RAM = supports 200 ~ 400 players (depends of your internet)
12 GB RAM = supports 400 ~ 600 (depends of your internet)
24 GB RAM = supports 600 ~ 1400+ players (depends of your internet)
1 GB RAM = supports 40 ~ 80 players (depends of your internet) [NOT SUPPORT MAP RL]
2 GB RAM = supports 80 ~ 140 players (depends of your internet) [NOT SUPPORT MAP RL]
4 GB RAM = supports 140 ~ 200 players (depends of your internet)
8 GB RAM = supports 200 ~ 400 players (depends of your internet)
12 GB RAM = supports 400 ~ 600 (depends of your internet)
24 GB RAM = supports 600 ~ 1400+ players (depends of your internet)
1 GB RAM = supports 40 ~ 80 players (depends of your internet) [NOT SUPPORT MAP RL]
2 GB RAM = supports 80 ~ 140 players (depends of your internet) [NOT SUPPORT MAP RL]
4 GB RAM = supports 140 ~ 200 players (depends of your internet)
8 GB RAM = supports 200 ~ 400 players (depends of your internet)
12 GB RAM = supports 400 ~ 600 (depends of your internet)
24 GB RAM = supports 600 ~ 1400+ players (depends of your internet)
Sure, had plenty of servers with bad scripted lua that pushes lots of data and never removes it. It's the most common form of memory leakLua probably isn't the cause. Unless you have some really shitty scripts that store LOTS of data in tables, and never remove them.
Thats right.Memory leaks in Lua scripts or in C++ application. There probably aren't any, TFS/OTServ maploader normally has high memory usage since it has to assign attributes to every single tile, and item.
Even if your map is only 100 KB big, it will still use atleast 200 megabytes of RAM.![]()
Weird, memory usage on Galantica never increased by more than 20 MB (1802 MB) than initial usage even at peak online times.Sure, had plenty of servers with bad scripted lua that pushes lots of data and never removes it. It's the most common form of memory leak
Thats right.