• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

TFS 1.X+ Reading operating system, client

Breaak

New Member
Joined
Feb 5, 2016
Messages
28
Reaction score
4
Hey,
I have problem, and i don't know its working properly even in latets new tfs, so i need to figure out that players using classic tibia version or otclient.
I search in code that's something exists that might read it.

protocolgame.cpp
C++:
void ProtocolGame::onRecvFirstMessage(NetworkMessage& msg)
{
    if (g_game.getGameState() == GAME_STATE_SHUTDOWN) {
        disconnect();
        return;
    }

    OperatingSystem_t operatingSystem = static_cast<OperatingSystem_t>(msg.get<uint16_t>());
    std::cout << operatingSystem << std::endl;
    version = msg.get<uint16_t>();

    if (!Protocol::RSA_decrypt(msg)) {
        disconnect();
        return;
    }

    uint32_t key[4];
    key[0] = msg.get<uint32_t>();
    key[1] = msg.get<uint32_t>();
    key[2] = msg.get<uint32_t>();
    key[3] = msg.get<uint32_t>();
    enableXTEAEncryption();
    setXTEAKey(key);

    if (operatingSystem >= CLIENTOS_OTCLIENT_LINUX) {
        NetworkMessage opcodeMessage;
        opcodeMessage.addByte(0x32);
        opcodeMessage.addByte(0x00);
        opcodeMessage.add<uint16_t>(0x00);
        writeToOutputBuffer(opcodeMessage);
    }

    msg.skipBytes(1); // gamemaster flag

    uint32_t accountName = msg.get<uint32_t>();
    std::string characterName = msg.getString();
    std::string password = msg.getString();
    if (version < CLIENT_VERSION_MIN || version > CLIENT_VERSION_MAX) {
        disconnectClient("Only clients with protocol " CLIENT_VERSION_STR " allowed!");
        return;
    }

    if (accountName == 0) {
        disconnectClient("You must enter your account number.");
        return;
    }

    if (g_game.getGameState() == GAME_STATE_STARTUP) {
        disconnectClient("Gameworld is starting up. Please wait.");
        return;
    }

    if (g_game.getGameState() == GAME_STATE_MAINTAIN) {
        disconnectClient("Gameworld is under maintenance. Please re-connect in a while.");
        return;
    }

    BanInfo banInfo;
    if (IOBan::isIpBanned(getIP(), banInfo)) {
        if (banInfo.reason.empty()) {
            banInfo.reason = "(none)";
        }

        std::ostringstream ss;
        ss << "Your IP has been banned until " << formatDateShort(banInfo.expiresAt) << " by " << banInfo.bannedBy << ".\n\nReason specified:\n" << banInfo.reason;
        disconnectClient(ss.str());
        return;
    }

    uint32_t accountId = IOLoginData::gameworldAuthentication(accountName, password, characterName);
    if (accountId == 0) {
        disconnectClient("Account number or password is not correct.");
        return;
    }

    g_dispatcher.addTask(createTask(std::bind(&ProtocolGame::login, getThis(), characterName, accountId, operatingSystem)));
}

and further in ProtocolGame::login important line


C++:
player->setOperatingSystem(operatingSystem);



enum
C++:
enum OperatingSystem_t : uint8_t {
    CLIENTOS_NONE = 0,

    CLIENTOS_LINUX = 1,
    CLIENTOS_WINDOWS = 2,
    CLIENTOS_FLASH = 3,

    CLIENTOS_OTCLIENT_LINUX = 10,
    CLIENTOS_OTCLIENT_WINDOWS = 11,
    CLIENTOS_OTCLIENT_MAC = 12,
};


So I read every time when I log in to player and printing operatingSystem what server read, and always get number 2 whats is defined for windows. That's correct because I always log in on windows clients but why doesn't recognize that I using otclient? I used 2 otclients for check if even otclients wrong but no, changed getOs in otclient for other values but even tho doen't work...

Any idea?

I am using tfs 1.2 but I checked latest tfs on github and code is the same for this actions so I guess that's part of code doesn't work properly
 
I figure out that the server side is okey but otclient is something weird behaviuor..
When I just open otclientv8 and ctrl+t log the value of getOs like that g_logger.info(g_game.getOs()) I get 20 value what's equvailent for windows but when I just log in on character the value change to 2..
 
Ok, this is the problem
Lua:
 if #server_params <= 3 and not g_game.getFeature(GameExtendedOpcode) then
    g_game.setCustomOs(2) -- set os to windows if opcodes are disabled
  end

Somebody know where to change this feature to true? g_game.getFeature(GameExtendedOpcode)
 

Similar threads

Back
Top