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TFS 1.X+ Reading operating system, client

Breaak

Member
Joined
Feb 5, 2016
Messages
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Hey,
I have problem, and i don't know its working properly even in latets new tfs, so i need to figure out that players using classic tibia version or otclient.
I search in code that's something exists that might read it.

protocolgame.cpp
C++:
void ProtocolGame::onRecvFirstMessage(NetworkMessage& msg)
{
    if (g_game.getGameState() == GAME_STATE_SHUTDOWN) {
        disconnect();
        return;
    }

    OperatingSystem_t operatingSystem = static_cast<OperatingSystem_t>(msg.get<uint16_t>());
    std::cout << operatingSystem << std::endl;
    version = msg.get<uint16_t>();

    if (!Protocol::RSA_decrypt(msg)) {
        disconnect();
        return;
    }

    uint32_t key[4];
    key[0] = msg.get<uint32_t>();
    key[1] = msg.get<uint32_t>();
    key[2] = msg.get<uint32_t>();
    key[3] = msg.get<uint32_t>();
    enableXTEAEncryption();
    setXTEAKey(key);

    if (operatingSystem >= CLIENTOS_OTCLIENT_LINUX) {
        NetworkMessage opcodeMessage;
        opcodeMessage.addByte(0x32);
        opcodeMessage.addByte(0x00);
        opcodeMessage.add<uint16_t>(0x00);
        writeToOutputBuffer(opcodeMessage);
    }

    msg.skipBytes(1); // gamemaster flag

    uint32_t accountName = msg.get<uint32_t>();
    std::string characterName = msg.getString();
    std::string password = msg.getString();
    if (version < CLIENT_VERSION_MIN || version > CLIENT_VERSION_MAX) {
        disconnectClient("Only clients with protocol " CLIENT_VERSION_STR " allowed!");
        return;
    }

    if (accountName == 0) {
        disconnectClient("You must enter your account number.");
        return;
    }

    if (g_game.getGameState() == GAME_STATE_STARTUP) {
        disconnectClient("Gameworld is starting up. Please wait.");
        return;
    }

    if (g_game.getGameState() == GAME_STATE_MAINTAIN) {
        disconnectClient("Gameworld is under maintenance. Please re-connect in a while.");
        return;
    }

    BanInfo banInfo;
    if (IOBan::isIpBanned(getIP(), banInfo)) {
        if (banInfo.reason.empty()) {
            banInfo.reason = "(none)";
        }

        std::ostringstream ss;
        ss << "Your IP has been banned until " << formatDateShort(banInfo.expiresAt) << " by " << banInfo.bannedBy << ".\n\nReason specified:\n" << banInfo.reason;
        disconnectClient(ss.str());
        return;
    }

    uint32_t accountId = IOLoginData::gameworldAuthentication(accountName, password, characterName);
    if (accountId == 0) {
        disconnectClient("Account number or password is not correct.");
        return;
    }

    g_dispatcher.addTask(createTask(std::bind(&ProtocolGame::login, getThis(), characterName, accountId, operatingSystem)));
}

and further in ProtocolGame::login important line


C++:
player->setOperatingSystem(operatingSystem);



enum
C++:
enum OperatingSystem_t : uint8_t {
    CLIENTOS_NONE = 0,

    CLIENTOS_LINUX = 1,
    CLIENTOS_WINDOWS = 2,
    CLIENTOS_FLASH = 3,

    CLIENTOS_OTCLIENT_LINUX = 10,
    CLIENTOS_OTCLIENT_WINDOWS = 11,
    CLIENTOS_OTCLIENT_MAC = 12,
};


So I read every time when I log in to player and printing operatingSystem what server read, and always get number 2 whats is defined for windows. That's correct because I always log in on windows clients but why doesn't recognize that I using otclient? I used 2 otclients for check if even otclients wrong but no, changed getOs in otclient for other values but even tho doen't work...

Any idea?

I am using tfs 1.2 but I checked latest tfs on github and code is the same for this actions so I guess that's part of code doesn't work properly
 
I figure out that the server side is okey but otclient is something weird behaviuor..
When I just open otclientv8 and ctrl+t log the value of getOs like that g_logger.info(g_game.getOs()) I get 20 value what's equvailent for windows but when I just log in on character the value change to 2..
 
Ok, this is the problem
Lua:
 if #server_params <= 3 and not g_game.getFeature(GameExtendedOpcode) then
    g_game.setCustomOs(2) -- set os to windows if opcodes are disabled
  end

Somebody know where to change this feature to true? g_game.getFeature(GameExtendedOpcode)
 
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