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Real Map Project v0.8

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Dude,
I will help you to fix the monsters.
Some monsters are kinda wrong scripted.
Just one example while I opened the first monster (Amazon):
<attack name="physical" interval="1000" chance="10" range="7" min="-20" max="-30">
A few things which noticed me on it:
1) It doesn't shoot that fast
2) It hits between 20 and 30, if it hits your, but it should be able to hit 4's and 2's, etc and more ofcause.

So I will help you to fix the monsters.

Yours,
Sentielo
 
Dude,
I will help you to fix the monsters.
Some monsters are kinda wrong scripted.
Just one example while I opened the first monster (Amazon):
<attack name="physical" interval="1000" chance="10" range="7" min="-20" max="-30">
A few things which noticed me on it:
1) It doesn't shoot that fast
2) It hits between 20 and 30, if it hits your, but it should be able to hit 4's and 2's, etc and more ofcause.

So I will help you to fix the monsters.

Yours,
Sentielo

I am pretty aware of that problem, and I have already fixed a lot of monsters.
 
An example of what I've changed:

Amazon.xml
Code:
<loot>
<item id="2148" countmax="20" chance1="99000" chancemax="0"/> -- Gold Coin
<item id="2467" chance="40000"/> -- Leather Armor
<item id="2526" chance="7000"/> -- Studded Shield
<item id="2385" chance="20000"/> -- Sabre
<item id="2379" chance="80000"/> - Dagger
<item id="2229" countmax="2" chance1="39000" chancemax="36000"/> -- Skull

<item id="1987" chance="100000">
<inside>
<item id="2385" chance="22000"/> -- Sabre
<item id="2125" chance="1000"/> -- crystal necklace
<item id="2691" countmax="1" chance="25000" /> -- Brown Bread
<item id="2050" chance="5000"/> -- Torch
<item id="2147" chance="500"/> -- Small Ruby
</inside>
</item> 

</loot>


1) I gave it an better overview. It's easy to change things now with a notepad
2) It's based on the test results from "http://tibia.wikia.com/wiki/Amazon/Loot_Statistics"
3) Small Rubies and the crystal necklaces might be wrong, because only 100 amazons where killed during the test. So I guess it's able to loot one small ruby on 200 amazons = 0.5% and that's able to loot one crystal necklace on 100 amazons = 1%.

Yours,
Sentielo

Ps. I do this because I love this project ;)
 
Anyways I have some other small question. If something is 25% lootable, do I have to fill in 2500, or 25000? The second thing right, so 2500 = 2,5%?

Thanks in advance.

25000 = 25%
2500 = 2,5%

real chance (%) = chance / 1000
 
An example of what I've changed:

Amazon.xml
Code:
<loot>
<item id="2148" countmax="20" chance1="99000" chancemax="0"/> -- Gold Coin
<item id="2467" chance="40000"/> -- Leather Armor
<item id="2526" chance="7000"/> -- Studded Shield
<item id="2385" chance="20000"/> -- Sabre
<item id="2379" chance="80000"/> - Dagger
<item id="2229" countmax="2" chance1="39000" chancemax="36000"/> -- Skull

<item id="1987" chance="100000">
<inside>
<item id="2385" chance="22000"/> -- Sabre
<item id="2125" chance="1000"/> -- crystal necklace
<item id="2691" countmax="1" chance="25000" /> -- Brown Bread
<item id="2050" chance="5000"/> -- Torch
<item id="2147" chance="500"/> -- Small Ruby
</inside>
</item> 

</loot>

1) I gave it an better overview. It's easy to change things now with a notepad
2) It's based on the test results from "http://tibia.wikia.com/wiki/Amazon/Loot_Statistics"
3) Small Rubies and the crystal necklaces might be wrong, because only 100 amazons where killed during the test. So I guess it's able to loot one small ruby on 200 amazons = 0.5% and that's able to loot one crystal necklace on 100 amazons = 1%.

Yours,
Sentielo

Ps. I do this because I love this project ;)

[[Merge Posts]]

You're doing that exactly the same way I do it, except for you've made some mistakes;

Skull loot chance should be 75%
Gold loot chance should be 28%(2+4+2+2+1+1+2+2+2+0+1+1+4+0+1+0+1+1+1)

Code:
1gp  2%
2gp  4%
3gp  2%
4gp  2%
5gp  1%
6gp  1%
7gp  2%
8gp  2%
9gp  2%
10gp 0%
11gp 1%
12gp 1%
13gp 4%
14gp 0%
15gp 1%
16gp 0%
17gp 1%
18gp 1%
19gp 1%

Same for sabre, leather armor.. I'd prefer if you would use the exact loot chances as they are on Loot Statistics.

BTW; Category:Loot Statistics - TibiaWiki
 
Second monster
Acolyte of the Cult.xml
Code:
<loot>
<item id="2148" countmax="40" chance1="68500" chancemax="0"/> -- Gold Coin
<item id="2149" chance="1" chance1="760"/> -- Small Emerald
<item id="2201" chance="850"/> -- Dragon Necklace
<item id="6087" chance="570"/> -- Music Sheet
<item id="2394" chance="5880"/> -- Morning Star

<item id="1987" chance="100000">
<inside>
<item id="2181" chance="380"/> -- Terra Rod
<item id="2168" chance="470"/> -- life ring
<item id="5810" chance="860"/> -- Pirate Voodoo Doll
<item id="2652" chance="380"/> -- Green Tunic
<item id="5801" chance="100"/> -- Key ring
<item id="1962" chance="850"/> -- Orange Book

</inside>
</item>

How did I calculate the gold coins?
<item id="2148" countmax="40" chance1="68500" chancemax="0"/> -- Gold Coin
On the "Acolyte of the Cult" pages on tibia.wikia it seems it can drop between 0-40gp. The everage is 9.3gp. Empty: 332 (31.5%) So 100-31.5 = 68.5% drops gps. Actually it should be a little bit less, because it should also be able that it drops a morning star ( or mayby something else ) , without any gps. Is it fine like this?

Sentielo
 
hey, i followed how to setup everything 100%, but when i try start the server it says i need a newer version of items otb, and i even tried puting a new one in, and still didnt work or do anything, anyone know how i can fix my problem?
 
bad tracker everything is bugged... bugged... bugged...

Just LEAVE this thread.

And WOW! try too fix what those guys are doing, yourself


If you do it even close to them, then you're pro... Otherwise, you are just as stupid as the others.

So please, If you want to whine about "how bad it is", just leave the thread as i wrote above.


Zer0xe.
 
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