enum item_t
{
ITEM_FIREFIELD_PVP = [B]1487[/B],
ITEM_FIREFIELD_NOPVP = 1500,
ITEM_POISONFIELD_PVP = [B]1490[/B],
ITEM_POISONFIELD_NOPVP = 1503,
ITEM_ENERGYFIELD_PVP = [B]1491[/B],
ITEM_ENERGYFIELD_NOPVP = 1504,
else if(tmpName == "firefield")
combat->setParam(COMBATPARAM_CREATEITEM, [B]1487[/B]);
else if(tmpName == "poisonfield")
combat->setParam(COMBATPARAM_CREATEITEM, [B]1492[/B]);
else if(tmpName == "energyfield")
combat->setParam(COMBATPARAM_CREATEITEM, [B]1491[/B]);
Damn ya limannen, the [fire, energy, poison] fields thrown by monsters will not decay. We have to edit that in source and release a hotfix. ;>
Kind Regards,
Cykotitan
Would be nice if someone could help me fix the problem with gm commands cause i can't use any gm commands :S,and it won't help to change my chars group id to 6 cause it's just up to 3 in the database that comes with this ots :/,any ide how to fix?Cause it looks like talkaction is 100% fine
that's how much MORE mana the player gets when advanced a level.gainmana="x"
gainmanaamount"x"