• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Real Map Project v0.8

Status
Not open for further replies.
ehm poi dls are not full resp there are more dls in rl tibia , rot caves in darashia not enough rots
 
i dont see why this is based on mystic spirit since it wont be up to date anymore
 
Umm even though Mystic Spirit 0.2.2 was just recently released?

Word.

And people, quit bitching about the release. Are you paying them to work? No! You're not! Be happy with what you get. They're allowed to delay all they want. We all know it's coming, soon.

Red
 
Yeah.. they are allowed to delay all they want... but we are allowed to write what we want when they say .. "new release today" and dont post the new release.. :)
 
Yeah.. they are allowed to delay all they want... but we are allowed to write what we want when they say .. "new release today" and dont post the new release.. :)

Do you even read why they didnt released it? its called bug/errors that they have to fix so you can be happy, im tired of seeing 120 pages of full spamming of "!WHEN RELEASE!?!?" so if you have some issues or problems whatever it is, deal with them in another place and stop posting usless posts unless you are actually helping, ok ty bye!
 
How will the monsters look like?
Example an amazon (before)
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Amazon" nameDescription="a amazon" race="blood" experience="60" speed="210" manacost="390">
  <health now="110" max="110"/>
  <look type="137" head="113" body="120" legs="114" feet="132" corpse="6081"/>
  <targetchange interval="5000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="1"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="1"/>
    <flag convinceable="1"/>
    <flag pushable="1"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="0"/>
    <flag targetdistance="4"/>
    <flag staticattack="90"/>
    <flag runonhealth="10"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" min="-0" max="-45"/>
    <attack name="physical" interval="2000" chance="20" range="7" min="-0" max="-40">
      <attribute key="shootEffect" value="throwingknife"/>
    </attack>
  </attacks>
  <defenses armor="11" defense="11"/>
  <elements>
	<element physicalPercent="-8"/>
	<element deathPercent="-7"/>
  </elements>
  <voices interval="5000" chance="10">
    <voice sentence="Yeeee ha!"/>
    <voice sentence="Your head shall be mine!"/>
  </voices>
  <loot>
    <item id="2148" countmax="20" chance1="28000" chancemax="0"/>
    <item id="2467" chance="43000"/>
    <item id="2385" chance="22000"/>
	<item id="2691" countmax="1" chance1="26000" chancemax="0"/>
    <item id="2229" countmax="2" chance1="75000" chancemax="0"/>
    <item id="1987" chance="100000">
      <inside>
        <item id="2050" chance="5000"/>
		<item id="2125" chance="1000"/>
        <item id="2379" chance="81000"/>
		<item id="2526" chance="7000">
		<item id="2147" countmax="1" chance1="1000" chancemax="0"/>
      </inside>
    </item>
  </loot>
</monster>

Now
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="amazon" nameDescription="a amazon" race="blood" experience="60" speed="180" manacost="390">
<health now="110" max="110"/>
<look type="137" head="113" body="120" legs="114" feet="132" corpse="6081"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="1"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="1"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="0"/>
<flag targetdistance="4"/>
<flag staticattack="90"/>
<flag runonhealth="10"/>
</flags>

<attacks>
<attack name="melee" interval="2000" min="0" max="-45"/>
<attack name="physical" interval="2000" chance="10" range="7" min="-0" max="-40">
<attribute key="shootEffect" value="throwingknife"/>  
</attack>
</attacks>

<defenses armor="11" defense="11"/>
<elements>
<element physicalPercent="-8"/>
<element deathPercent="-7"/>
</elements>
<immunities>
<immunity lifedrain="0"/>
<immunity paralyze="0"/>
<immunity outfit="0"/>
<immunity drunk="0"/>
<immunity invisible="0"/>
</immunities>

<voices interval="5000" chance="10">
<voice sentence="Yeee ha!"/>
<voice sentence="Your head will be mine!"/>
</voices>

<loot>
<item id="2148" countmax="20" chance1="28000" chancemax="0"/> -- Gold Coin
<item id="2467" chance="43000"/> -- Leather Armor
<item id="2526" chance="7000"/> -- Studded Shield
<item id="2385" chance="22000"/> -- Sabre
<item id="2379" chance="81000"/> - Dagger
<item id="2229" countmax="2" chance1="75000" chancemax="36000"/> -- Skull

<item id="1987" chance="100000">
<inside>
<item id="2385" chance="22000"/> -- Sabre
<item id="2125" chance="1000"/> -- crystal necklace
<item id="2691" countmax="1" chance="26000" /> -- Brown Bread
<item id="2050" chance="5000"/> -- Torch
<item id="2147" chance="500"/> -- Small Ruby
</inside>
</item> 


</loot>
</monster>

What is changed?
1) The lootrate has been downgraded in most part of times.
In cipsoft you need to kill a monster like 200 times to get one rare item. In ots it was like 33 (with a lootrate of 1).
2) The skills of monsters have been changed to min and max damage (on the amazon it was already like that).
3) It will spamm less throwing knifes. (first it was every second, 20% change of one throwing knife, now every two second a change of 10%).
4) Behind every lootid, I did put which item it is at the end of every sentence.
5) I've slow down the speed of very many monsters. I human of level 8 walks with a speed of 200 (if I am right), so I did let the amazon walk with a speed of 180.
6) Further the scripts seemed to be very nice, else I will do the still bugged things later.
 
Sentielo, could you please post that in our group channel instead?
Then it's easier for us to keep in track of what you're doing.

1. "noobs asking questions"
2. "noobs telling the question-noobs to stfu"

You also forgot,

3. noobs that tells the telling that tells the question-noobs to stfu

Haha :D I'm kinda proud of that sentence, dunno if it's right though.

Anyway, Cykotitans fu**ing computer fu**s everything up right now.
He had to re-install his OS 2 times YESTERDAY, in total times it's been like 5 of them.

Don't know what's the problem, but right now...he's lagging like shit.
So I'm still waiting for him to send some stuff that we need for the server.

The compile thing, has been solved. (got a guy that could do it for us now)
It's basically only the "sending" from cykotitan that I am waiting for, otherwise it's nothing "to-do"....at least not in v0.8.

I'm not setting a time frame, but hopefully before the weekend. (kinda sure of it)

/Limannen
 
I try this
xpos- 32369
ypos - 32241
zpos - 7
town id 5
And temple position is wrong help me ;)!

1 - Create a new char.. dont use a old created char to test.

2 - Look at database, "PLAYERS" table. Set correct positions for "Account Manager" player.
 
Status
Not open for further replies.
Back
Top