loser.
Are you reflecting of something? 0.o
coz i have seen to many post of you here Actually you got over 900+ posts? :O try to shut up the next time
loser.
Anyone? :]
you can find it here =)
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Captain Max" script="data\npc\scripts\boat_liberty3.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="134" head="95" body="10" legs="56" feet="77" addons="0"/>
<parameters>
<parameter key="module_shop" value="1"/>
<parameter key="shop_buyable" value="helmet of the deep,5461,5000;" />
<parameter key="shop_sellable" value="helmet of the deep,5461,5000;" />
</parameters>
</npc>
What is wrong?local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
-- OTServ event handling functions start
function onCreatureAppear(cid) npcHandlernCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandlernCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandlernCreatureSay(cid, type, msg) end
function onThink() npcHandlernThink() end
-- OTServ event handling functions end
-- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!
local travelNode = keywordHandler:addKeyword({'calassa'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Calassa for 210 gold coins?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 210, destination = {x=31747, y=32718, z=6} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Then stay here!'})
local travelNode = keywordHandler:addKeyword({'yalahar'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Yalahar for 400 gold coins?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 400, destination = {x=602, y=670, z=6} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Then stay here!'})
keywordHandler:addKeyword({'sail'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to Calassa and Yalahar.'})
keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I am the captain of this ship.'})
keywordHandler:addKeyword({'travel'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can only offer you a trip to Calassa and Yalahar.'})
-- Makes sure the npc reacts when you say hi, bye etc.
npcHandler:addModule(FocusModule:new())
@Up,
See those little faces? -->
That might be your problem.
local travelNode = keywordHandler:addKeyword({'yalahar'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Yalahar for [B]XXX[/B] gold coins?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = [B]XXX[/B], destination = {x=[B]XXXX[/B], y=[B]XXXX[/B], z=[B]X[/B]} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Then stay here!'})
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<action uniqueid="9500" script="poichest.lua"/>
<action uniqueid="9501" script="poichest.lua"/>
<action uniqueid="9502" script="poichest.lua"/>
<action uniqueid="6132" script="poi/stuffeddragonquest.lua"/>
<action uniqueid="6566" script="poi/softbootsquest.lua"/>
<action uniqueid="2361" script="poi/platinumquest.lua"/>
<action uniqueid="1111" script="poi/frozenstarlightquest.lua"/>
<action uniqueid="2365" script="poi/bpoh.lua"/>
-- Annihilator script by GriZzm0
-- Room check and monster removal by Tworn
--Variables used:
-- player?pos = The position of the players before teleport.
-- player? = Get the thing from playerpos.
--player?level = Get the players levels.
--questslevel = The level you have to be to do this quest.
--questtatus? = Get the quest status of the players.
--demon?pos = The position of the demons.
--nplayer?pos = The position where the players should be teleported too.
--trash= position to send the demons to when clearing, 1 sqm in middle of nowhere is enough
-- starting = Upper left point of the annihilator room area.
-- ending = Bottom right point of the annihilator room area.
--UniqueIDs used:
--5000 = The switch.
function onUse(cid, item, frompos, item2, topos)
if item.uid == 5000 then
if item.itemid == 1946 then
player1pos = {x=33225, y=31671, z=13, stackpos=253}
player1 = getThingfromPos(player1pos)
player2pos = {x=33224, y=31671, z=13, stackpos=253}
player2 = getThingfromPos(player2pos)
player3pos = {x=33223, y=31671, z=13, stackpos=253}
player3 = getThingfromPos(player3pos)
player4pos = {x=33222, y=31671, z=13, stackpos=253}
player4 = getThingfromPos(player4pos)
if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then
player1level = getPlayerLevel(player1.uid)
player2level = getPlayerLevel(player2.uid)
player3level = getPlayerLevel(player3.uid)
player4level = getPlayerLevel(player4.uid)
questlevel = 40
if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then
queststatus1 = getPlayerStorageValue(player1.uid,7000)
queststatus2 = getPlayerStorageValue(player2.uid,7000)
queststatus3 = getPlayerStorageValue(player3.uid,7000)
queststatus4 = getPlayerStorageValue(player4.uid,7000)
if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then
--if 1==1 then
demon1pos = {x=33219, y=31657, z=13}
demon2pos = {x=33221, y=31657, z=13}
demon3pos = {x=33220, y=31661, z=13}
demon4pos = {x=33222, y=31661, z=13}
demon5pos = {x=33223, y=31659, z=13}
demon6pos = {x=33224, y=31659, z=13}
doSummonCreature("Demon", demon1pos)
doSummonCreature("Demon", demon2pos)
doSummonCreature("Demon", demon3pos)
doSummonCreature("Demon", demon4pos)
doSummonCreature("Demon", demon5pos)
nplayer1pos = {x=33222, y=31659, z=13}
nplayer2pos = {x=33221, y=31659, z=13}
nplayer3pos = {x=33220, y=31659, z=13}
nplayer4pos = {x=33219, y=31659, z=13}
doSendMagicEffect(player1pos,2)
doSendMagicEffect(player2pos,2)
doSendMagicEffect(player3pos,2)
doSendMagicEffect(player4pos,2)
doTeleportThing(player1.uid,nplayer1pos)
doTeleportThing(player2.uid,nplayer2pos)
doTeleportThing(player3.uid,nplayer3pos)
doTeleportThing(player4.uid,nplayer4pos)
doSendMagicEffect(nplayer1pos,10)
doSendMagicEffect(nplayer2pos,10)
doSendMagicEffect(nplayer3pos,10)
doSendMagicEffect(nplayer4pos,10)
doTransformItem(item.uid,1945)
else
doPlayerSendCancel(cid,"Sorry, not possible.")
end
else
doPlayerSendCancel(cid,"Sorry, not possible.")
end
else
doPlayerSendCancel(cid,"Sorry, not possible.")
end
end
if item.itemid == 1945 then
-- Here is the code start:
starting={x=33219, y=31657, z=13, stackpos=253}
checking={x=starting.x, y=starting.y, z=starting.z, stackpos=starting.stackpos}
ending={x=33225, y=31662, z=13, stackpos=253}
players=0
totalmonsters=0
monster = {}
repeat
creature= getThingfromPos(checking)
if creature.itemid > 0 then
if getPlayerAccess(creature.uid) == 0 then
players=players+1
end
if getPlayerAccess(creature.uid) ~= 0 and getPlayerAccess(creature.uid) ~= 3 then
totalmonsters=totalmonsters+1
monster[totalmonsters]=creature.uid
end
end
checking.x=checking.x+1
if checking.x>ending.x then
checking.x=starting.x
checking.y=checking.y+1
end
until checking.y>ending.y
if players==0 then
trash= {x=32080, y=32427, z=13}
current=0
repeat
current=current+1
doTeleportThing(monster[current],trash)
until current>=totalmonsters
doTransformItem(item.uid,1946)
end
-- Here is the end of it
end
end
return 1
end
Really? You did but pleople are still using 0.8v so ;pUP*
I wont report the post, so it will get removed.
Because it's frankly, totally useless.
Since PoI, already fixed - Annihilator as well.
So it's not necessary for anyone, I can tell you all to not use it.
Cuz in v0.9, all that is already fixed.
But I think it was a nice effort to try and help.
/Limannen
Really? You did but pleople are still using 0.8v so ;p
You should repair that before, I told you that ;].
Limannen, please help me!, i want to use this great server, i already download it i started and looks fine, but when i go enter with the acc manager doesn't work and shutdown instantly!!!!!
i fix all "x" "y" "z".. pleasee what can i do :S