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REPORT ALL 0.2 BUGS HERE (latest 0.2 svn)!

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Im not sure if somebody else stated this, way too many posts to read to find out

-You are able to log out at anytime, with pz lock on:|

And I would like a better "saving" system, would be great thanks (Saving players of course doesn't save houses and shit, only players) that huge saving system like that tells people server is saving, please log out, I don't like.. my comp gets turned off a lot and I need a saving system like every 5 minutes;O
Thanks, just a suggestion for improvement;)
 
Im not sure if somebody else stated this, way too many posts to read to find out

-You are able to log out at anytime, with pz lock on:|

Edit the flags.

And I would like a better "saving" system, would be great thanks (Saving players of course doesn't save houses and shit, only players) that huge saving system like that tells people server is saving, please log out, I don't like.. my comp gets turned off a lot and I need a saving system like every 5 minutes;O
Thanks, just a suggestion for improvement;)

!save "5
 
Server crashes randomly. Or actually it just closes with no warnings or anything :S Wierd!
 
Server crashes randomly. Or actually it just closes with no warnings or anything :S Wierd!

it's about your server configuration ;] try clean TFS without any changes, and you will see what it is works ;>

or just try to understand what you makes when server crashes
 
---Very important bug
when you clean your house lists the server put on it the player called 'Welcome'.

if one person create a character with this name he will can enter in these houses.
 
Hahah, I noticed that too :p That's nice feature!! :p Just make a char by yourself and store it in database :)
 
Hahah, I noticed that too :p That's nice feature!! :p Just make a char by yourself and store it in database :)

---Very important bug
when you clean your house lists the server put on it the player called 'Welcome'.

if one person create a character with this name he will can enter in these houses.

Most likely caused by your AAC, the only 'Welcome'/'welcome' in TFS sources are for the default login message, please lookup such things before reporting it as a TFS bug.
 
Hmm, 'Welcome' given by AAC as the houses owner? Seems wired but ok :) Well, I didn't reported that, just said I had to cope with this case. I was sure that he ensure that it's caused by TFS. Sorry for the problem anyway.

Edit: Do you still experience CPU bug? I'm on WindowsXP do. [email protected] and after ~50players online for 3h server get completly lagged (not by connection, just by cpu - it's using 50% = 1 core)
 
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Edit: Do you still experience CPU bug? I'm on WindowsXP do. [email protected] and after ~50players online for 3h server get completly lagged (not by connection, just by cpu - it's using 50% = 1 core)
I am on C2Quad with 4GB RAM (as I said few pages ago) and I still got it.
Talaturen won't fix it, we have to wait for otserv workers to do it.

___
BUG: After restart of server bed sleepers doesn't get unserialized. Bed isn't empty, but there's "Nobody is sleeping there".
 
I am on C2Quad with 4GB RAM (as I said few pages ago) and I still got it.
Talaturen won't fix it, we have to wait for otserv workers to do it.

___
BUG: After restart of server bed sleepers doesn't get unserialized. Bed isn't empty, but there's "Nobody is sleeping there".

Known issues:
* High CPU usage.
* After restarting server sleeper name in beds is set to 'Nobody'.

* Blessings does not work properly.
* Attributes are not properly saved or loaded in SqLite.

:thumbup: '
 
Well, I seen uptime of Radonia some times (over 3 hundred hours) so maybe on Linux systems the problem doesn't exist? That's the reason why I'm asking.
 
Exhaust in global.lua and unjusts in sources. Use `search` for more info. And well, that's not the bug report anyway :/
 
#Bug in use crtl+r

i'm speak with player, process 1 report and logout without close report, server crach
:x

Edit#

Report.txt

Code:
*****************************************************
Error report - Sat Apr 19 23:02:19 2008

Compiler info - gcc 3.4.5 (mingw special)
Compilation Date - Apr 18 2008 12:37:07

Memory load: 71
Total phys: 2096388 K available phys: 600196 K
Start time: 20-4-2008  1:42:55
Kernel time: 0:0:2.484
User time: 0:1:12.375
Threads: 4

Exception: 0xc0000005 at eip = 0x5f0c4a
eax = 0x50009
ebx = 0x36262fc -> 0x227345c
ecx = 0
edx = 0x3f26e0 -> 0x54
esi = 0x36262f8 -> 0x6a0484
edi = 0x36262f4 -> 0x8
ebp = 0x139fb24 -> 0x139fbc4
esp = 0x139fb0c -> 0x1e20bb0
efl = 0x10216

---Stack Trace---
From: 0x139fb0c to: 0x13a0000
0x139fb0c | 0x1e20bb0 -> 0xa
0x139fb10 | 0x36262fc -> 0x227345c
0x139fb14 | 0x139fbb4 -> 0x139fbd4
0x139fb18 | 0x36262fc -> 0x227345c
0x139fb1c | 0x36262f8 -> 0x6a0484
0x139fb20 | 0x36262fc -> 0x227345c
0x139fb24 | 0x139fbc4 -> 0x139fbe4 \\\\\\ stack frame //////
0x139fb28 | 0x5030fc -> 0x83e44589 <-- ret
0x139fb28  ProtocolGame::sendCreatureSay(Creature const*, SpeakClasses, std::string const&)(0x5030b2)
0x139fb2c | 0x50009
0x139fb30 | 0x36262fc -> 0x227345c
0x139fb34 | 0x139fbd4 -> 0x8
0x139fb38 | 0x62bb28 -> 0x8bf45d8b
0x139fb3c | 0x139fb58 -> 0x139fc18
0x139fb40 | 0x1
0x139fb44 | 0x139fa8c -> 0
0x139fb48 | 0x5f6c07 -> 0x9090c3c9
0x139fb4c | 0x139fb30 -> 0x36262fc
0x139fb50 | 0x171abadc -> 0x65646f70
0x139fb54 | 0x139fc84 -> 0x171abadc
0x139fb58 | 0x139fc18 -> 0x139fe88
0x139fb7c  ProtocolGame::sendCreatureSay(Creature const*, SpeakClasses, std::string const&)(0x5030b2)
0x139fba0 | 0x139fca4 -> 0x10000f26
0x139fba4 | 0x22459f0 -> 0x10000f26
0x139fba8 | 0x36262fc -> 0x227345c
0x139fbac | 0x22459e0 -> 0x1
0x139fbb0 | 0x6cd07c -> 0
0x139fbb4 | 0x139fbd4 -> 0x8
0x139fbb8 | 0x36262fc -> 0x227345c
0x139fbbc | 0x36262f8 -> 0x6a0484
0x139fbc0 | 0x36262f4 -> 0x8
0x139fbc4 | 0x139fbe4 -> 0x139fcc4 \\\\\\ stack frame //////
0x139fbc8 | 0x5ef0c8 -> 0x9090c3c9 <-- ret
0x139fbcc | 0x50009
0x139fbd0 | 0x2493678 -> 0x6c88ac
0x139fbd4 | 0x8
0x139fbd8 | 0x36262fc -> 0x227345c
0x139fbdc | 0x139fc84 -> 0x171abadc
0x139fbe0 | 0x22459fc -> 0x171abadc
0x139fbe4 | 0x139fcc4 -> 0x139fdc4 \\\\\\ stack frame //////
0x139fbe8 | 0x462256 -> 0x8988458d <-- ret
0x139fbe8  Game::playerContinueReport(Player*, std::string const&)(0x462130)
0x139fbec | 0x24aed98 -> 0x88
0x139fbf0 | 0x2493678 -> 0x6c88ac
0x139fbf4 | 0x8
0x139fbf8 | 0x36262fc -> 0x227345c
0x139fbfc | 0xffffffff
0x139fc00 | 0x139fc1c -> 0x3
0x139fc04 | 0x139fc24 -> 0x69afc8
0x139fc08 | 0x139fe88 -> 0x22f1ec
0x139fc2c  Player::removeMessageBuffer()(0x4ec84a)
0x139fc3c  Game::playerContinueReport(Player*, std::string const&)(0x462130)
0x139fca0 | 0x6cd07c -> 0
0x139fca4 | 0x10000f26 -> 0
0x139fca8 | 0x22459e0 -> 0x1
0x139fcac | 0x1f99760 -> 0x6c8ba8
0x139fcb0 | 0x2493678 -> 0x6c88ac
0x139fcb4 | 0x8
0x139fcb8 | 0x36262fc -> 0x227345c
0x139fcbc | 0x36262f8 -> 0x6a0484
0x139fcc0 | 0x36262f4 -> 0x8
0x139fcc4 | 0x139fdc4 -> 0x139fdf4 \\\\\\ stack frame //////
0x139fcc8 | 0x460fba -> 0x89c0b60f <-- ret
0x139fcc8  Game::playerSay(unsigned int, unsigned short, SpeakClasses, std::string const&, std::string const&)(0x460b92)
0x139fccc | 0x6ccfe0 -> 0x1453d18
0x139fcd0 | 0x2493678 -> 0x6c88ac
0x139fcd4 | 0x36262fc -> 0x227345c
0x139fcd8 | 0x36262fc -> 0x227345c
0x139fcdc | 0x3
0x139fce0 | 0x58a884 -> 0x8de58955
0x139fce4 | 0x69a1da -> 0x201ffff
0x139fce8 | 0x139fd7c -> 0x173b5188
0x139fcec  Map::isSightClear(Position const&, Position const&, bool)(0x4c1312)
0x139fd2c  Game::playerSay(unsigned int, unsigned short, SpeakClasses, std::string const&, std::string const&)(0x460b92)
0x139fda0 | 0
0x139fda4 | 0x2493678 -> 0x6c88ac
0x139fda8 | 0
0x139fdac | 0x25d78f8 -> 0x30003
0x139fdb0 | 0x3f0000 -> 0xc8
0x139fdb4 | 0
0x139fdb8 | 0x36262fc -> 0x227345c
0x139fdbc | 0x36262f8 -> 0x6a0484
0x139fdc0 | 0x36262f4 -> 0x8
0x139fdc4 | 0x139fdf4 -> 0x139fe34 \\\\\\ stack frame //////
0x139fdc8 | 0x5fd89a -> 0xc9c0b60f <-- ret
0x139fdcc | 0x6ccfe0 -> 0x1453d18
0x139fdd0 | 0x10000f26 -> 0
0x139fdd4 | 0
0x139fdd8 | 0x8
0x139fddc | 0x36262f8 -> 0x6a0484
0x139fde0 | 0x36262fc -> 0x227345c
0x139fde4 | 0x139fdf4 -> 0x139fe34
0x139fde8 | 0x5fc8a5 -> 0x5590c3c9
0x139fdec | 0x460b92 -> 0x57e58955
0x139fdec  Game::playerSay(unsigned int, unsigned short, SpeakClasses, std::string const&, std::string const&)(0x460b92)
0x139fdf0 | 0xa28a
0x139fdf4 | 0x139fe34 -> 0x139fe54 \\\\\\ stack frame //////
0x139fdf8 | 0x5b1b9a -> 0x83c0b60f <-- ret
0x139fdfc | 0x36262e0 -> 0x460b92
0x139fe00 | 0x6ccfe0 -> 0x1453d18
0x139fe04 | 0x10000f26 -> 0
0x139fe08 | 0
0x139fe0c | 0x8
0x139fe10 | 0x36262f8 -> 0x6a0484
0x139fe14 | 0x36262fc -> 0x227345c
0x139fe18 | 0x5af9a0 -> 0x5b10c483
0x139fe1c | 0x36262e8 -> 0x6ccfe0
0x139fe20 | 0x36262ec -> 0x10000f26
0x139fe24 | 0
0x139fe28 | 0x10d12b0 -> 0x6c7a68
0x139fe2c | 0x10d1348 -> 0x3f8
0x139fe30 | 0
0x139fe34 | 0x139fe54 -> 0x139fe64 \\\\\\ stack frame //////
0x139fe38 | 0x5b39d6 -> 0xc9c0b60f <-- ret
0x139fe3c | 0x36262e8 -> 0x6ccfe0
0x139fe40 | 0
0x139fe44 | 0x36262e0 -> 0x460b92
0x139fe48 | 0x139fe53 -> 0x39fe6401
0x139fe4c | 0
0x139fe50 | 0x139fec0 -> 0x24fa4a8
0x139fe54 | 0x139fe64 -> 0x139fee4 \\\\\\ stack frame //////
0x139fe58 | 0x5d3289 -> 0x5590c3c9 <-- ret
0x139fe5c | 0x36262e0 -> 0x460b92
0x139fe60 | 0x36262e0 -> 0x460b92
0x139fe64 | 0x139fee4 -> 0x139fef4 \\\\\\ stack frame //////
0x139fe68 | 0x60258d -> 0x89a4458d <-- ret
0x139fe6c | 0x252ad0c -> 0x36262e0
0x139fe70 | 0xffffffff
0x139fe74 | 0x77bbcefb -> 0xccccccc3
0x139fe78 | 0x58af79 -> 0x9090c3c9
0x139fe7c | 0x24fa4a8 -> 0x6caa48
0x139fe80 | 0x24
0x139fe84 | 0x139fe94 -> 0x139feb4
0x139fe88 | 0x22f1ec -> 0x22f794
0x139fec0 | 0x24fa4a8 -> 0x6caa48
0x139fec4 | 0x69914090
0x139fec8 | 0x119
0x139fecc | 0x480aa429
0x139fed0 | 0xb40068 -> 0
0x139fed4 | 0x1390000
0x139fed8 | 0x10d12b0 -> 0x6c7a68
0x139fedc | 0x10d1348 -> 0x3f8
0x139fee0 | 0
0x139fee4 | 0x139fef4 -> 0x139ff84 \\\\\\ stack frame //////
0x139fee8 | 0x5a968d -> 0x5590c3c9 <-- ret
0x139feec | 0x252ad08 -> 0x6caad0
0x139fef0 | 0x10d12b0 -> 0x6c7a68
0x139fef4 | 0x139ff84 -> 0x139ffb8 \\\\\\ stack frame //////
0x139fef8 | 0x521064 -> 0x89d4458b <-- ret
0x139fef8  Dispatcher::dispatcherThread(void*)(0x520f1e)
0x139fefc | 0x252ad08 -> 0x6caad0
0x139ff00 | 0x6a04c0 -> 0x247d00
0x139ff04 | 0
0x139ff08 | 0xb4e7bc1c
0x139ff0c | 0x3f0000 -> 0xc8
0x139ff10 | 0
0x139ff14 | 0x880b08e0
0x139ff18 | 0x98
0x139ff48  Dispatcher::dispatcherThread(void*)(0x520f1e)
0x139ff60 | 0x139ffa8 -> 0x139ffdc
0x139ff64 | 0x44d0fc -> 0x57e58955
0x139ff64  _SEHHandler(_EXCEPTION_RECORD*, void*, _CONTEXT*, void*)(0x44d0fc)
0x139ff68 | 0x895319f8
0x139ff6c | 0x139ff50 -> 0
0x139ff70 | 0
0x139ff74 | 0x139ffa8 -> 0x139ffdc
0x139ff78 | 0x10d12b0 -> 0x6c7a68
0x139ff7c | 0x10d1348 -> 0x3f8
0x139ff80 | 0
0x139ff84 | 0x139ffb8 -> 0x139ffec \\\\\\ stack frame //////
0x139ff88 | 0x77bcb3ca -> 0xff4fe859 <-- ret
0x139ff8c | 0
0x139ff90 | 0
0x139ff94 | 0
0x139ff98 | 0x10d12b0 -> 0x6c7a68
0x139ff9c | 0x1
0x139ffa0 | 0x139ff90 -> 0
0x139ffa4 | 0x8085005e
0x139ffa8 | 0x139ffdc -> 0xffffffff
0x139ffac | 0x77bc6c74 -> 0x83ec8b55
0x139ffb0 | 0x77ba4138 -> 0xffffffff
0x139ffb4 | 0
0x139ffb8 | 0x139ffec -> 0 \\\\\\ stack frame //////
0x139ffbc | 0x77e64829 -> 0xb0c2e850 <-- ret
0x139ffc0 | 0x10d12b0 -> 0x6c7a68
0x139ffc4 | 0
0x139ffc8 | 0
0x139ffcc | 0x10d12b0 -> 0x6c7a68
0x139ffd0 | 0
0x139ffd4 | 0x139ffc4 -> 0
0x139ffd8 | 0x8085065d
0x139ffdc | 0xffffffff
0x139ffe0 | 0x77e61a60 -> 0x83ec8b55
0x139ffe4 | 0x77e64830 -> 0xffffffff
0x139ffe8 | 0
0x139ffec | 0 \\\\\\ stack frame //////
0x139fff0 | 0 <-- ret
0x139fff4 | 0x77bcb35a -> 0x38680c6a
0x139fff8 | 0x10d12b0 -> 0x6c7a68
0x139fffc | 0
*****************************************************
 
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#Here only after 4 hours uptime i have lags, ;s i don't know why

The developers know there is a problem with the lag, your best chance on getting it fixed is explaining things clearly, doing profiling and the like... Post it on the official ots forum (not here) under svn bug report (in the thread [Avesta] High CPU usage). The problem is in avesta too, and it wont be fixed on TFS until it's fixed there. The more info the better.

No posts about the lags are really necessary in this thread..

A bug reported to me was:

If you leave a guild and join another one, the new guilds chat name is the old ones name, but it's the new chat (the new guild chat just with your previous guilds name on it). Not 100% sure if it's true but the person who reported it was pretty sure ^.^
 
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I don't know if it's in here.. I don't know how to search. But my bugs:

houserentperiod reseted all houses..

if you go in PVP arena that you do with map editor. dies and then go out and die outside the area. you wont loose any levels or anything
 
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