Novalys
C++ Developer
@up
He posted on otf.net that he fixed it 2 days ago oO
So we will have this fixed on TFS soon?? :huh:
@up
He posted on otf.net that he fixed it 2 days ago oO
@up
yes but he only commited today ^^
SimOne @ otf.net - yesterday said:The fix was added 1-2 days ago
Talaturen.
When you attach the pachet from SVN, to fix the lags with monters ;~~~~~~
I've found a bug , it appears to be in "Game::transformItem" function, when you have a soft boots for example, and the item have 0 or less secconds left (is possible to bug items to have 0 or less secconds but i'll not tell for the hosters security) the server will crash ... i put a lot of print lines in transformItem function and i discovered that the transformItem is called a lot of times when a item have 0 secconds left, but the item need to have decayTo != 0 for this bug work (for this I gave soft boots as a example)
If you fix this bug please post cause i'm still trying to find a solution
thanks
posted by faramir
I also reported this, http://otland.net/showthread.php?t=4448Hmm time to lose red skull is broken. Please check it. And sorry for my english;p
@up
Compile without -D__SERVER_PROTECTION__
SE_MYSQL__ -D__USE_SQLITE__ -Werror -O1 -c game.cpp
game.cpp: In member function 'bool Game:layerCloseRuleViolation(uint32_t, cons t std::string&)':
game.cpp:1945: error: no match for 'operator=' in 'it = 0'
/usr/lib/gcc/i486-linux-gnu/4.1.2/../../../../include/c++/4.1.2/bits/stl_tree.h: 152: note: candidates are: std::_Rb_tree_iterator<std:air<const unsigned int, RuleViolation> >& std::_Rb_tree_iterator<std:
air<const unsigned int, RuleViola tion> >:
perator=(const std::_Rb_tree_iterator<std:
air<const unsigned int, Ru leViolation> >&)
make: ** [game.o] Erro 1