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Request Bomberman script please!

Jo3ii

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Joined
Dec 30, 2009
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Hello i want a bomberman script for my server and heres and images that this server have.

92953467.png



You need 4 players to start this bomberman and when typeing Z then you drop the bomb.
When player want to enter the teleport they need to be naked.

Please help me:)
 
I played a bit and it is really great, thu I think u should do so character dies if he is standing on his bomb, since it is like that in real bomberman(I think :D ).
 
Updated, note that it won't work unless you configure it correctly or you use my map.

talkactions.xml
Code:
	<talkaction words="z;Z" event="script" value="bomb.lua"/>
bomb.lua
Code:
function getPlayersInRange(position, radiusx, radiusy)
	local creaturesList = {}
	for x = -radiusx, radiusx do
		for y = -radiusy, radiusy do
			if not (x == 0 and y == 0) then
				local creature = getTopCreature({x = position.x+x, y = position.y+y, z = position.z})
				if creature.type == 1 then
					table.insert(creaturesList, creature.uid)
				end
			end
		end
	end

	local creature = getTopCreature(position)
	if creature.type == 1 then
		if not(table.find(creaturesList, creature.uid)) then
			table.insert(creaturesList, creature.uid)
		end
	end
    return creaturesList
end

function isPositionInArray(haystack, needle)
	for i = 1, #haystack do
		if haystack[i].x == needle.x and haystack[i].y == needle.y and haystack[i].z == needle.z then
			return true
		end
	end
	return false
end

local t = {
	from = {x=490, y=495, z=9},
	to = {x=504, y=505, z=9},
	storage = {
		placed = 10001,
		max = 10002,
		radius = 10003
	},
	delay = 3000,
	bombID = 10570,
	effect = CONST_ME_FIREAREA,
	blockID = 9468,
	text = "BOOM!",
	temple = {x=498, y=541, z=9},
	exceptions = {
		{x=490, y=495, z=9},
		{x=491, y=495, z=9},
		{x=490, y=496, z=9},
		
		{x=503, y=495, z=9},
		{x=504, y=495, z=9},
		{x=504, y=496, z=9},
		
		{x=490, y=505, z=9},
		{x=491, y=505, z=9},
		{x=490, y=504, z=9},
		
		{x=503, y=505, z=9},
		{x=504, y=505, z=9},
		{x=504, y=504, z=9}
	}
}
function reset()
	local dummy = doCreateItem(10570, 1, {x=486,y=498,z=9})
	for x = t.from.x, t.to.x do
		for y = t.from.y, t.to.y do
			local pos = {x=x,y=y,z=t.from.z}
			local i1, i2, i3  = getTileItemById(pos, 8304).uid, getTileItemById(pos, 8306).uid, getTileItemById(pos, 8310).uid
			if i1 > 0 then
				doRemoveItem(i1)
			end
			if i2 > 0 then
				doRemoveItem(i2)
			end
			if i3 > 0 then
				doRemoveItem(i3)
			end
			if queryTileAddThing(dummy, pos, 4) == RETURNVALUE_NOERROR and not isPositionInArray(t.exceptions, pos) then
				doCreateItem(t.blockID, 1, pos)
			end
		end
	end
	doRemoveItem(dummy)
end

local function boom(pos, cid)
	local v = getTileItemById(pos, t.bombID).uid
	if isPlayer(cid) and isInRange(getThingPos(cid), t.from, t.to) then
		setPlayerStorageValue(cid, t.storage.placed, getPlayerStorageValue(cid, t.storage.placed) - 1)
		doCreatureSay(cid, t.text, TALKTYPE_ORANGE_2, false, nil, pos)
		doSendMagicEffect(pos, t.effect)
		local c = getTopCreature(pos).uid
		if isPlayer(c) and isInRange(getThingPos(c), t.from, t.to) then
			doSendMagicEffect(pos, CONST_ME_GIFT_WRAPS)
			doTeleportThing(c, t.temple)
			doSendMagicEffect(t.temple, CONST_ME_MORTAREA)
			local n1, n2 = getPlayerName(c), getPlayerName(cid)
			doBroadcastMessage(n1==n2 and n1 .. " killed " .. (getPlayerSex(c) == 0 and "her" or "him") .. "self!" or n1 .. " was killed by " .. n2 .. "!", MESSAGE_STATUS_WARNING)
			local a = getPlayersInRange({x=497, y=500, z=9}, 7, 5)
			if #a < 2 then
				doBroadcastMessage(getPlayerName(a[1]) .. " has won the match!", MESSAGE_STATUS_WARNING)
				doPlayerAddLevel(a[1], 1)
				doTeleportThing(a[1], t.temple)
				doSendMagicEffect(t.temple, CONST_ME_FIREWORK_RED)
				reset()
				reset()
			end
		else
			local b = getTileItemById(pos, t.blockID).uid
			if b > 0 then
				doSendMagicEffect(pos, CONST_ME_BLOCKHIT)
				doRemoveItem(b)
				local r = math.random(10)
				if r < 4 then
					doCreateItem(r==1 and 8304 or r==2 and 8306 or r==3 and 8310, 1, _pos)
				end
			end
		end
		local N, E, W, S, l = 1, 1, 1, 1, getPlayerStorageValue(cid, t.storage.radius)
		function loopDir(dir)
			local _pos = {x=pos.x+(dir=="E" and E or dir=="W" and -W or 0), y=pos.y+(dir=="N" and -N or dir=="S" and S or 0), z=pos.z}
			if queryTileAddThing(v, _pos, 4) == RETURNVALUE_NOERROR or getTileItemById(_pos, t.blockID).uid > 0 then
				doSendMagicEffect(_pos, t.effect)
				local c = getTopCreature(_pos).uid
				if isPlayer(c) and isInRange(getThingPos(c), t.from, t.to) then
					doSendMagicEffect(_pos, CONST_ME_GIFT_WRAPS)
					doTeleportThing(c, t.temple)
					doSendMagicEffect(t.temple, CONST_ME_MORTAREA)
					local n1, n2 = getPlayerName(c), getPlayerName(cid)
					doBroadcastMessage(n1==n2 and n1 .. " killed " .. (getPlayerSex(c) == 0 and "her" or "him") .. "self!" or n1 .. " was killed by " .. n2 .. "!", MESSAGE_STATUS_WARNING)
					local a = getPlayersInRange({x=497, y=500, z=9}, 7, 5)
					if #a < 2 then
						doBroadcastMessage(getPlayerName(a[1]) .. " has won the match!", MESSAGE_STATUS_WARNING)
						doPlayerAddLevel(a[1], 1)
						doTeleportThing(a[1], t.temple)
						doSendMagicEffect(t.temple, CONST_ME_FIREWORK_RED)
						reset()
						reset()
						return "endgame"
					end
				else
					local b = getTileItemById(_pos, t.blockID).uid
					if b > 0 then
						doSendMagicEffect(_pos, CONST_ME_BLOCKHIT)
						doRemoveItem(b)
						local r = math.random(10)
						if r < 4 then
							doCreateItem(r==1 and 8304 or r==2 and 8306 or r==3 and 8310, 1, _pos)
						end
						return false
					end
				end
			elseif queryTileAddThing(v, _pos, 4) == 3 then
				return false
			end
			return true
		end
		while N <= l do
			local q = loopDir("N")
			if q == "endgame" then
				return doRemoveItem(v, 1)
			elseif not q then
				break
			else
				N = N + 1
			end
		end
		while E <= l do
			local q = loopDir("E")
			if q == "endgame" then
				return doRemoveItem(v, 1)
			elseif not q then
				break
			else
				E = E + 1
			end
		end
		while W <= l do
			local q = loopDir("W")
			if q == "endgame" then
				return doRemoveItem(v, 1)
			elseif not q then
				break
			else
				W = W + 1
			end
		end
		while S <= l do
			local q = loopDir("S")
			if q == "endgame" then
				return doRemoveItem(v, 1)
			elseif not q then
				break
			else
				S = S + 1
			end
		end
	end
	doRemoveItem(v, 1)
end
function onSay(cid, words, param, channel)
	if isInRange(getThingPos(cid), t.from, t.to) then
		setPlayerStorageValue(cid, t.storage.placed, math.max(getPlayerStorageValue(cid, t.storage.placed), 0))
		setPlayerStorageValue(cid, t.storage.max, math.max(getPlayerStorageValue(cid, t.storage.max), 1))
		setPlayerStorageValue(cid, t.storage.radius, math.max(getPlayerStorageValue(cid, t.storage.radius), 1))
		if getPlayerStorageValue(cid, t.storage.placed) < getPlayerStorageValue(cid, t.storage.max) then
			doCreateItem(t.bombID, 1, getThingPos(cid))
			addEvent(boom, t.delay, getThingPos(cid), cid)
			setPlayerStorageValue(cid, t.storage.placed, getPlayerStorageValue(cid, t.storage.placed) + 1)
		end
		return true
	end
end
lever.lua
Code:
function getPlayersInRange(position, radiusx, radiusy)
	local creaturesList = {}
	for x = -radiusx, radiusx do
		for y = -radiusy, radiusy do
			if not (x == 0 and y == 0) then
				local creature = getTopCreature({x = position.x+x, y = position.y+y, z = position.z})
				if creature.type == 1 then
					table.insert(creaturesList, creature.uid)
				end
			end
		end
	end

	local creature = getTopCreature(position)
	if creature.type == 1 then
		if not(table.find(creaturesList, creature.uid)) then
			table.insert(creaturesList, creature.uid)
		end
	end
    return creaturesList
end

local t, n, storage = {
	{x=496, y=537, z=9},
	{x=497, y=537, z=9},
	{x=498, y=537, z=9},
	{x=499, y=537, z=9}
}, {
	{x=490, y=495, z=9},
	{x=504, y=505, z=9},
	{x=504, y=495, z=9},
	{x=490, y=505, z=9}
}, {
	placed = 10001,
	max = 10002,
	radius = 10003
}

function onUse(cid, item, fromPosition, itemEx, toPosition)
	if item.itemid == 1946 then
		return doTransformItem(item.uid, item.itemid - 1)
	end

	local v = getPlayersInRange({x=497, y=500, z=9}, 7, 5)
	if #v > 0 then
		return doPlayerSendCancel(cid, "Please wait for the current match to end.")
	end

	local players = {}
	for i = 1, #t do
		local v = getTopCreature(t[i]).uid 
		players[i] = isPlayer(v) and v or nil
	end

	if #players < 2 then
		return doPlayerSendCancel(cid, "You need at least 2 players to enter.")
	end
	
	local first = players[1] and 1 or players[2] and 2 or players[3] and 3 or players[4] and 4
	for i = 1, 4 do
		if players[i] then
			setPlayerStorageValue(players[i], storage.placed, 0)
			setPlayerStorageValue(players[i], storage.max, 1)
			setPlayerStorageValue(players[i], storage.radius, 1)
			doSendMagicEffect(t[i], CONST_ME_TELEPORT)
			doTeleportThing(players[i], n[i])
			doSendMagicEffect(n[i], CONST_ME_TELEPORT)
		end
	end

	doTransformItem(item.uid, item.itemid + 1)
	return true
end
items.xml
Code:
	<item id="2195" name="boots of haste">
		<attribute key="weight" value="750" />
		<attribute key="slotType" value="feet" />
		<attribute key="speed" value="40" />
		<attribute key="showattributes" value="1" />
		<attribute key="showduration" value="1" />
		<attribute key="decayTo" value="0" />
		<attribute key="duration" value="30" />
	</item>
...
	<item id="8304" name="eternal flames">
		<attribute key="moveable" value="0" />
	</item>
...
	<item id="8306" name="pure energy">
		<attribute key="moveable" value="0" />
	</item>
...
	<item id="8310" name="neutral matter">
		<attribute key="moveable" value="0" />
	</item>
...
	<item id="10570" article="a" name="war crystal">
		<attribute key="moveable" value="0" />
	</item>
powerups.lua
Code:
local t = {
	from = {x=490, y=495, z=9},
	to = {x=504, y=505, z=9},
	storage = {
		max = 10002,
		radius = 10003
	}
}
function onStepIn(cid, item, pos, fromPos)
	if isInRange(pos, t.from, t.to) then
		if item.itemid == 8304 then
			local n = getPlayerStorageValue(cid, t.storage.max)
			if n < 3 then
				setPlayerStorageValue(cid, t.storage.max, n + 1)
				doRemoveItem(item.uid)
				doSendMagicEffect(pos, CONST_ME_FIREATTACK)
			end
		elseif item.itemid == 8306 then
			local n = getPlayerSlotItem(cid, CONST_SLOT_FEET)
			if n.itemid ~= 2195 then
				doPlayerAddItem(cid, 2050, 1)
				doPlayerAddItem(cid, 2050, 1)
				doPlayerAddItem(cid, 2050, 1)
				doDecayItem(doPlayerAddItem(cid, 2195, 1))
				doPlayerRemoveItem(cid, 2050, 1)
				doPlayerRemoveItem(cid, 2050, 1)
				doPlayerRemoveItem(cid, 2050, 1)
				doRemoveItem(item.uid)
				doSendMagicEffect(pos, CONST_ME_ENERGYHIT)
			end
		elseif item.itemid == 8310 then
			local n = getPlayerStorageValue(cid, t.storage.radius)
			if n < 4 then
				setPlayerStorageValue(cid, t.storage.radius, n + 1)
				doRemoveItem(item.uid)
				doSendMagicEffect(pos, CONST_ME_GROUNDSHAKER)
			end
		end
	end
end
bombtiles.lua
Code:
function onStepIn(cid, item, pos, fromPos)
	if math.abs(pos.x - fromPos.x) == math.abs(pos.y - fromPos.y) then
		if item.actionid == 100 then
			doItemSetAttribute(item.uid, "aid", 0)
		else
			doItemSetAttribute(getTileItemById(fromPos, 10764).uid, "aid", 100)
			doTeleportThing(cid, fromPos, false)
		end
	end
end

function onAddItem(moveItem, tileItem, position, cid)
	if not isInArray({8304, 8306, 8310, 9468, 10570}, moveItem.itemid) then
		doRemoveItem(moveItem.uid)
	end
end
movements.xml
Code:
	<movevent type="StepIn" itemid="10764" event="script" value="bombtiles.lua"/>
	<movevent type="AddItem" itemid="10764" tileitem="1" event="script" value="bombtiles.lua"/>
	<movevent type="StepIn" itemid="8304" event="script" value="powerups.lua"/>
	<movevent type="StepIn" itemid="8306" event="script" value="powerups.lua"/>
	<movevent type="StepIn" itemid="8310" event="script" value="powerups.lua"/>
Certain scripts might need a bit more modifying to suit your needs/server settings, this is just how I have it on my stripped-down 0.3.6pl1
 
Last edited:
can you upload the hole map with actions and function added on it. That will make it easyer:D
 
Last edited:
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